SFS Standard Waspslicer

Price 30 credits
Damage 1d4 S
Bulk L
Hands 1
Range 40 ft.
Reload 1
Type Ranged
Category Simple
Group Dart
Upgrades 1
Magazine 6 charges
Expend 1

Favored by Vindicators of Calistra, this pistol's glass darts leave behind glass shards usually coated with poisons.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Waspslicer 0 — 30 credits 1 1d4 —
Tactical Waspslicer 2 +350 credits 380 credits 1 1d4 +1
Advanced Waspslicer 4 +650 credits 1030 credits 2 2d4 +1
Superior Waspslicer 10 +9000 credits 10030 credits 2 2d4 +2
Elite Waspslicer 12 +10000 credits 20030 credits 3 3d4 +2
Ultimate Waspslicer 16 +80000 credits 100030 credits 3 3d4 +3
Paragon Waspslicer 19 +300000 credits 400030 credits 4 4d4 +3

Traits

Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
Concealable:This weapon is designed to be inconspicuous or easily concealed. You gain a +2 circumstance bonus to Stealth checks and DCs to hide or conceal a weapon with this trait.
Ranged Injection:The projectiles in this weapon can be filled with a liquid, usually an injury poison, serum, or spell amp. The damage listed for the weapon is the default substance used for the weapon. Filling a single piece of ammunition with a new substance requires 6 Interact actions and uses two hands. Immediately after a successful attack with the weapon, the target is injected with the loaded contents.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Dart The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.