SFS Standard Dirge Pistol

Price 32 credits
Damage 1d4 So
Bulk L
Hands 1
Range 30 ft.
Reload 1
Type Ranged
Category Simple
Group Sonic
Upgrades 1
Magazine 10 charges
Expend 2

This small pistol is often used to disorient the enemy with bursts of sound described by many as a cacophony of screams.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Dirge Pistol 0 — 32 credits 1 1d4 —
Tactical Dirge Pistol 2 +350 credits 382 credits 1 1d4 +1
Advanced Dirge Pistol 4 +650 credits 1032 credits 2 2d4 +1
Superior Dirge Pistol 10 +9000 credits 10032 credits 2 2d4 +2
Elite Dirge Pistol 12 +10000 credits 20032 credits 3 3d4 +2
Ultimate Dirge Pistol 16 +80000 credits 100032 credits 3 3d4 +3
Paragon Dirge Pistol 19 +300000 credits 400032 credits 4 4d4 +3

Traits

boost 1d6:You can boost this weapon with an Interact action to add an additional damage die of the listed size to the next damaging attack you make with the weapon until the end of your next turn. The damage from this trait increases to 2 dice for advanced-grade and superior-grade weapons, 3 dice for elitegrade and ultimate-grade weapons, and 4 dice for paragongrade weapons. On a critical hit, roll these after doubling the weapon's damage. Multiple boosts have no effect.
Tech:Equipment with the tech trait rely on electricity and may gain the glitching condition. Some creatures and hazards also have the tech trait, such as artificial intelligence, robots, and turrets.

Armor with the tech trait incorporate electronics, computer systems, integrated power sources, and a comm unit.

Shields with the tech trait incorporate electronics, computer systems, and integrated power sources.

Weapons with the tech trait incorporate electronics, computer systems, and power sources. Usually the weapons rely on integrated power sources (such as melee weapons that don't have the powered trait), while others drain batteries with each attack.

Cybernetic augmentations are technological, not magical, though they aren't subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Sonic The target must succeed at a Fortitude save against your class DC or be deafened for 1 minute.