SFS Standard Skitterstaff Item 4+

Price 1250 credits
Damage 2d10 B
Bulk 2
Hands 2
Type Melee
Category Advanced
Group Club
Upgrades 1

These long crooks have a triangular, hooked end and are balanced to reposition creatures out of harm's way.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Advanced Skitterstaff 4 — 1250 credits 1 2d10 +1
Superior Skitterstaff 10 +9000 credits 10250 credits 1 2d10 +2
Elite Skitterstaff 12 +10000 credits 20250 credits 2 3d10 +2
Ultimate Skitterstaff 16 +80000 credits 100250 credits 2 3d10 +3
Paragon Skitterstaff 19 +300000 credits 400250 credits 3 4d10 +3

Traits

Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
Reach:This weapon can be used to attack enemies up to 10 feet away instead of only adjacent enemies. For creatures with reach, the weapon increases their reach by 5 feet.
Skittermander:A creature with this trait is a member of the skittermander ancestry. Skittermander are naturally impulsive helpers. An ability with this trait can be used or selected only by skittermanders.
tracking +1:This weapon has been developed with several integrated targeting, stabilizing, and homing systems. Attack rolls with this weapon gain an item bonus equal to the listed value. Area attacks with this weapon gain an item bonus equal to the listed value to the class DCs of saves.
versatile P:A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Club You knock the target away from you up to 10 feet (you choose the distance). This is forced movement.