SFS Standard Grapnel Pick

Price 80 credits
Damage 1d4 Modular
Bulk 1
Hands 2
Type Melee
Category Advanced
Group Laser
Upgrades 1

This multipurpose hiking and climbing tool doubles as a modular weapon. It has a retractable carbon fiber cable that can support up to 14 Bulk. If you're trained with this weapon, and it has the grapple trait, you can use it to Grapple a Medium or smaller creature up to 20 feet away. You can continue to Grapple to keep your hold on the target so long as the target remains within 20 feet, and you continue to hold the grapnel pick. The grabbed creature gains a +2 circumstance bonus to Escape, and Grapple checks attempted with grapnel picks take a –2 penalty unless you're adjacent to the target.

Mode 1

Damage 1d4 P

Mode 2

Damage 1d4 B

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Grapnel Pick 0 — 80 credits 1 1d4 —
Tactical Grapnel Pick 2 +350 credits 430 credits 1 1d4 +1
Advanced Grapnel Pick 4 +650 credits 1080 credits 2 2d4 +1
Superior Grapnel Pick 10 +9000 credits 10080 credits 2 2d4 +2
Elite Grapnel Pick 12 +10000 credits 20080 credits 3 3d4 +2
Ultimate Grapnel Pick 16 +80000 credits 100080 credits 3 3d4 +3
Paragon Grapnel Pick 19 +300000 credits 400080 credits 4 4d4 +3

Traits

Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
modular (P and grapple or B and ranged trip):The weapon has multiple configurations that you can switch between using an Interact action. Typically, switching between configurations of a modular weapon allows it to deal different types of damage (listed in the trait, such as “modular B, P, or S”), though it's possible for a modular weapon's description to list most complicated configurations
Tethered:This weapon is attached to a length of rope or chain that allows you to retrieve it after it has left your hand. If you have a free hand (including if you’ve just thrown a two-handed tethered weapon and have a hand holding nothing but the weapon’s tether), you can use an Interact action to pull the weapon back into your grasp after you’ve thrown it as a ranged attack or after it has been disarmed (unless it’s being held by another creature).
thrown 20 feet:You can throw this weapon as a ranged attack; it's a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon's Range entry.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Laser The target must succeed at a Fortitude save against your class DC or be dazzled until the start of your next turn.