SFS Standard Fractal Hook Item 12+

Price 20500 credits
Damage 3d6 P
Bulk 2
Hands 1
Type Melee
Category Advanced
Group Pick
Upgrades 2

These weapons are curved with repeating fractals that grow smaller along its edge, capable of sawing through nearly anything. If you're trained with this weapon and Strike a creature taking persistent damage, the creature doesn't recover from persistent damage unless it rolls a 20 on the flat check (or 15, if it's receiving a particularly appropriate type of help). This effect lasts until the end of your next turn.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Elite Fractal Hook 12 — 20500 credits 2 3d6 +2
Ultimate Fractal Hook 16 +80000 credits 100500 credits 2 3d6 +3
Paragon Fractal Hook 19 +300000 credits 400500 credits 3 4d6 +3

Traits

Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
fatal d10:The fatal trait includes a die size. On a critical hit, the weapon's damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size.
Razing:This weapon is particularly good at damaging objects, structures, and vehicles. Whenever you deal damage to an object (including shields and animated objects), structure, or vehicle with a razing weapon, the object takes an amount of additional damage equal to double the number of weapon damage dice.
tracking +2:This weapon has been developed with several integrated targeting, stabilizing, and homing systems. Attack rolls with this weapon gain an item bonus equal to the listed value. Area attacks with this weapon gain an item bonus equal to the listed value to the class DCs of saves.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Pick The weapon viciously pierces the target, who takes 2 additional damage per weapon damage die.


* Nethys Note: This description was copied over from the PF2 Definition as none was provided