SFS Standard Runic Pick Item 2+

Price 380 credits
Damage 1d10 S
Bulk 1
Hands 2
Type Melee
Category Martial
Group Pick
Upgrades 1

This pick shimmers with delicate runes on its surface when its wielder casts spells.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Runic Pick 2 — 380 credits 1 1d10 +1
Tactical Runic Pick 2 +350 credits 730 credits 1 1d10 +1
Advanced Runic Pick 4 +650 credits 1380 credits 2 2d10 +1
Superior Runic Pick 10 +9000 credits 10380 credits 2 2d10 +2
Elite Runic Pick 12 +10000 credits 20380 credits 3 3d10 +2
Ultimate Runic Pick 16 +80000 credits 100380 credits 3 3d10 +3
Paragon Runic Pick 19 +300000 credits 400380 credits 4 4d10 +3

Traits

Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
Caster:This weapon can be modified by Casting a Spell (including a cantrip) with 2 or more actions. If you do, resolve the spell normally. Once the spell is cast, if it had the acid, cold, fire, electricity, sonic, spirit, vitality, or void trait, the weapon deals damage of that type instead of its usual damage until the end of your next turn. If the weapon has the aeon trait and a spell gem installed, this lasts 1 minute. If the spell deals more than one type of damage, choose one when you fire the weapon.
Magical:Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical. Vehicles with this trait are powered by spells, magic items, or an entirely magical engine.
tracking +1:This weapon has been developed with several integrated targeting, stabilizing, and homing systems. Attack rolls with this weapon gain an item bonus equal to the listed value. Area attacks with this weapon gain an item bonus equal to the listed value to the class DCs of saves.
versatile P:A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Pick The weapon viciously pierces the target, who takes 2 additional damage per weapon damage die.


* Nethys Note: This description was copied over from the PF2 Definition as none was provided