SFS Standard Phase Shield

Image of phase shield
Price 20 credits
AC Bonus +2
Speed Penalty
Bulk
Hardness 5
HP (BT) 10 (5)

A phase shield is an intricate but durable technological device often worn strapped to a limb or belt that projects a protective hardlight barrier when deployed. Phase shields are translucent and tinted, with a wide variety of fully customizable colors and image projectors. Many wielders choose an image of a favorite celebrity, loved one, or pleasant scenery to bolster their fighting spirit in a dire situation.

Improvements

Grade Level Upgrade Price Total Price Hardness HP BT
Commercial Phase Shield 0 20 credits 5 10 5
Tactical Phase Shield 5 +750 credits 770 credits 8 56 28
Advanced Phase Shield 8 +2250 credits 3020 credits 8 66 33
Superior Phase Shield 11 +6000 credits 9020 credits 8 78 39
Elite Phase Shield 14 +16000 credits 25020 credits 10 90 45
Ultimate Phase Shield 18 +55000 credits 80020 credits 11 110 55
Paragon Phase Shield 20 +240000 credits 320020 credits 12 130 65

Traits

Retractable:This shield can collapse into a smaller form attached to an armguard, gauntlet, glove, or jewelry for ease of travel and to free up hands. You can use an Interact action to deploy or retract the shield. You can't Raise a Shield if the shield is retracted. While the shield is deployed, it has the compact trait.
Tech:Equipment with the tech trait rely on electricity and may gain the glitching condition. Some creatures and hazards also have the tech trait, such as artificial intelligence, robots, and turrets.

Armor with the tech trait incorporate electronics, computer systems, integrated power sources, and a comm unit.

Shields with the tech trait incorporate electronics, computer systems, and integrated power sources.

Weapons with the tech trait incorporate electronics, computer systems, and power sources. Usually the weapons rely on integrated power sources (such as melee weapons that don't have the powered trait), while others drain batteries with each attack.

Cybernetic augmentations are technological, not magical, though they aren't subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.