SFS Standard Swarmsuit

Price 75 credits
AC Bonus +4
Dex Cap +1
Check Penalty
Speed Penalty 5 ft.
Strength +3
Bulk 2
Category Medium
Group Chain
Upgrades 1

Specialized nanites form a mesh suit that shifts to fit wearers with unique or transformable physiologies.

Improvements

Grade Level Upgrade Price Total Price Upgrades AC Bonus Resilient
Commercial Swarmsuit 0 75 credits 1 +4
Tactical Swarmsuit 5 +1600 credits 1600 credits 2 +5
Advanced Swarmsuit 8 +3400 credits 5000 credits 2 +5 +1
Superior Swarmsuit 11 +9000 credits 14000 credits 3 +6 +1
Elite Swarmsuit 14 +31000 credits 45000 credits 3 +6 +2
Ultimate Swarmsuit 18 +195000 credits 240000 credits 4 +7 +2
Paragon Swarmsuit 20 +460000 credits 700000 credits 4 +7 +3

Traits

Flexible:The armor is flexible enough that it doesn't hinder most actions. You don't apply its check penalty to Acrobatics or Athletics checks.
Noisy:This armor is loud or awkward and likely to alert others to your presence. The armor's check penalty applies to Stealth checks even if you meet the required Strength modifier.
Tech:Equipment with the tech trait rely on electricity and may gain the glitching condition. Some creatures and hazards also have the tech trait, such as artificial intelligence, robots, and turrets.

Armor with the tech trait incorporate electronics, computer systems, integrated power sources, and a comm unit.

Shields with the tech trait incorporate electronics, computer systems, and integrated power sources.

Weapons with the tech trait incorporate electronics, computer systems, and power sources. Usually the weapons rely on integrated power sources (such as melee weapons that don't have the powered trait), while others drain batteries with each attack.

Cybernetic augmentations are technological, not magical, though they aren't subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Armor Specialization Effects

Certain class features can grant you additional benefits with certain armors. This is called an armor specialization effect. The exact effect depends on which armor group your armor belongs to, as listed below. Only medium and heavy armors have armor specialization effects.

Chain This armor is so flexible it can bend with a critical hit and absorb some of the blow. Reduce the damage from critical hits by either 4 + the armor's resilience value for medium armor, or 6 + the armor's resilience value for heavy armor. This can't reduce the damage to less than the damage rolled for the hit before doubling for a critical hit.