Encounters for Starfinder Society Scenario #1-20: Magic Unleashed
A. Aspis Consortium Camp
Thermatrod Creature 3
Thermatrod Creature 3
A. Aspis Consortium Camp (Easier Difficulty)
Thermatrod Creature 3
Reality Warp
A. Aspis Consortium Camp (Standard Difficulty)
Thermatrod (2) Creature 3
Reality Warp
A. Aspis Consortium Camp (Harder Difficulty)
Thermatrod (2) Creature 3
Reality Warp
B. Nexus
Wayward Warp Creature 5
| D6 | FIELD | ALIGNED DAMAGE | OPPOSING DAMAGE | FIELD EFFECT |
| 1 | Cosmic | Void | Vitality | Zero gravity |
| 2 | Earth | Piercing | Acid | Difficult terrain (sand) |
| 3 | Inferno | Fire | Cold | Hazardous terrain (1d6 fire) |
| 4 | Storm | Electricity | Bludgeoning | Hazardous terrain (1d6 electricity) |
| 5 | Frozen | Cold | Fire | Uneven ground (ice) |
| 6 | Water | Bludgeoning | Electricity | Underwater (flooded) |
Reality Shimmer The wayward warp has concealment against attacks originating outside of their warp field.
Unspooled Vestige Creature 2
Slip Out of Reality At the end of its turn, the unspooled vestige must attempt a DC 11 flat check. On a failure, it slips slightly out of reality. It takes 1d4 force damage, and becomes concealed until the start of its next turn.
Unspooled Vestige Creature 2
Slip Out of Reality At the end of its turn, the unspooled vestige must attempt a DC 11 flat check. On a failure, it slips slightly out of reality. It takes 1d4 force damage, and becomes concealed until the start of its next turn.
Wayward Warp Creature 5
| D6 | FIELD | ALIGNED DAMAGE | OPPOSING DAMAGE | FIELD EFFECT |
| 1 | Cosmic | Void | Vitality | Zero gravity |
| 2 | Earth | Piercing | Acid | Difficult terrain (sand) |
| 3 | Inferno | Fire | Cold | Hazardous terrain (1d6 fire) |
| 4 | Storm | Electricity | Bludgeoning | Hazardous terrain (1d6 electricity) |
| 5 | Frozen | Cold | Fire | Uneven ground (ice) |
| 6 | Water | Bludgeoning | Electricity | Underwater (flooded) |
Reality Shimmer The wayward warp has concealment against attacks originating outside of their warp field.
B. Nexus (Easier Difficulty)
Wayward Warp Creature 5
| D6 | FIELD | ALIGNED DAMAGE | OPPOSING DAMAGE | FIELD EFFECT |
| 1 | Cosmic | Void | Vitality | Zero gravity |
| 2 | Earth | Piercing | Acid | Difficult terrain (sand) |
| 3 | Inferno | Fire | Cold | Hazardous terrain (1d6 fire) |
| 4 | Storm | Electricity | Bludgeoning | Hazardous terrain (1d6 electricity) |
| 5 | Frozen | Cold | Fire | Uneven ground (ice) |
| 6 | Water | Bludgeoning | Electricity | Underwater (flooded) |
Reality Shimmer The wayward warp has concealment against attacks originating outside of their warp field.
Unspooled Vestige (2) Creature 2
Slip Out of Reality At the end of its turn, the unspooled vestige must attempt a DC 11 flat check. On a failure, it slips slightly out of reality. It takes 1d4 force damage, and becomes concealed until the start of its next turn.
B. Nexus (Standard Difficulty)
Wayward Warp Creature 5
| D6 | FIELD | ALIGNED DAMAGE | OPPOSING DAMAGE | FIELD EFFECT |
| 1 | Cosmic | Void | Vitality | Zero gravity |
| 2 | Earth | Piercing | Acid | Difficult terrain (sand) |
| 3 | Inferno | Fire | Cold | Hazardous terrain (1d6 fire) |
| 4 | Storm | Electricity | Bludgeoning | Hazardous terrain (1d6 electricity) |
| 5 | Frozen | Cold | Fire | Uneven ground (ice) |
| 6 | Water | Bludgeoning | Electricity | Underwater (flooded) |
Reality Shimmer The wayward warp has concealment against attacks originating outside of their warp field.
Unspooled Vestige (2) Creature 2
Slip Out of Reality At the end of its turn, the unspooled vestige must attempt a DC 11 flat check. On a failure, it slips slightly out of reality. It takes 1d4 force damage, and becomes concealed until the start of its next turn.
B. Nexus (Harder Difficulty)
Wayward Warp Creature 5
| D6 | FIELD | ALIGNED DAMAGE | OPPOSING DAMAGE | FIELD EFFECT |
| 1 | Cosmic | Void | Vitality | Zero gravity |
| 2 | Earth | Piercing | Acid | Difficult terrain (sand) |
| 3 | Inferno | Fire | Cold | Hazardous terrain (1d6 fire) |
| 4 | Storm | Electricity | Bludgeoning | Hazardous terrain (1d6 electricity) |
| 5 | Frozen | Cold | Fire | Uneven ground (ice) |
| 6 | Water | Bludgeoning | Electricity | Underwater (flooded) |
Reality Shimmer The wayward warp has concealment against attacks originating outside of their warp field.
Unspooled Vestige (3) Creature 2
Slip Out of Reality At the end of its turn, the unspooled vestige must attempt a DC 11 flat check. On a failure, it slips slightly out of reality. It takes 1d4 force damage, and becomes concealed until the start of its next turn.