Draw Power [reaction] Trigger The unspooled vestige is hit by a ranged weapon that uses charges and has at least 1 charge remaining in its battery;
Effect The unspooled vestige pulls energy from the weapon, causing it to expend an additional charge.
Slip Out of Reality At the end of its turn, the unspooled vestige must attempt a DC 11 flat check. On a failure, it slips slightly out of reality. It takes 1d4 force damage, and becomes
concealed until the start of its next turn.
Entanglement
A unspooled vestige filament becomes entangled with a creature it hits. The creature becomes
grabbed; they're not
immobilized, but they can't move beyond the range of the unspooled vestige's filament. The unspooled vestige can attempt to
Reposition each entangled creature with a single Athletics check, which they compare against each creature's Fortitude DC. Doing so only counts as one attempt for the unspooled vestige's multiple attack penalty. The DC to
Escape is 18, or a creature can sever the filament with a Strike against AC 15 that deals at least 3 slashing damage. This deals no damage to the unspooled vestige. The unspooled vestige can move without ending the entanglement as long as the creature remains within the filament's range.