Environmental Adaptation Adjustments

Sometimes you want to use a creature in an environment that it normally wouldn't appear in or an environment that would be hazardous to it. More specific and thorough adjustments might be appropriate in some cases, but you can make some small adjustments to a creature to represent that it has evolved or otherwise adapted to survive in another environment.
  • Add basic environmental protections with no limit on use or duration.
  • Optionally add a burrow or climb Speed equal to half the creature's highest Speed if it suits the specific environment. (Instead of adding fly or swim Speeds, consider also using aerial or marine adjustments for creatures that have adapted to fly or survive long periods underwater.)
  • Optionally add immunity to other specific environmental effects, such as toxic or corrosive atmospheres, or add benefits similar to environmental protection armor upgrades, so the creature can temporarily or permanently survive in harsher environments.
  • Add any of the following abilities that seem appropriate or necessary for the creature to survive in its environment.
    Temperature Adaptation The creature treats environmental temperature effects as if they were one step less extreme (incredible heat becomes extreme, extreme heat becomes severe, and so on).
    Terrain Adaptation The creature ignores uneven ground and difficult terrain caused by the most prevalent terrain in its environment, such as snowy terrain on a frigid moon (reducing greater difficult terrain to ordinary difficult terrain).