Warped Adjustments

Some creatures are just wrong. Whether they're beings from another dimension, manifestations of a creature's psychic dreams, visitors from another timeline, or creations of a powerful malfunctioning artificial intelligence, these creatures might look and act in unexpected ways.
  • Add the mutant trait.
  • Add the following abilities.
    Not Really There [reaction] (teleportation) Trigger A creature targets the warped creature with an attack or area effect, and the warped creature is aware of the attacker; Effect The warped creature teleports 10 feet. If this puts the warped creature out of the range or area of the attack, the attack misses. If not, the warped creature gains a +2 circumstance bonus to AC and Reflex saves against the attack.
    Unsettling (aura, visual) 20 feet. A creature that enters the aura must succeed at a Will save or become frightened 1 (or frightened 2 on a critical failure) and is then temporarily immune for 1 minute. Use the creature's spell DC or the DC of one of its existing abilities (whichever is highest), or set a DC based on the creature's level.