Sapient Adjustments

Sometimes you want a creature to be able to think for itself rather than following a set of mindless behaviors or instructions. Apply these adjustments to mindless creatures, such as robots, oozes, or zombies.
  • Increase the creature's Intelligence from –5 to whatever level is suitable for your story (generally up to its highest ability score, but you might decide that a superintelligent, low-level ooze is exactly what your adventure needs).
  • Add up to three new skills with a modifier equal to its highest skill modifier.
  • Add up to three languages that the creature can understand (and optionally speak).
  • Consider adding telepathy if you want the creature to be able to communicate easily, especially if the creature has no mouth or otherwise can't speak.