Under certain electromagnetic conditions, two or more thermatrods might eject their molten cores into a shared magma chamber. The conjoined material forms a caldera, a mighty beast with starmetal veins running through its plates.
Elite |
Normal |
Weak
Perception +19 (no vision, temperature sense (precise) 60 feet)
Str +8
Dex +2
Con +5
Int +0
Wis +0
Cha +0
Temperature Sense A thermatrod can detect nearby changes in temperature as a precise sense to detect living creatures and other heat sources.
HP 180
Immunities fire
Weaknesses cold 10
Melting Aura (
aura,
fire) 15 feet. A creature that begins its turn within this aura takes
4d6 fire damage (DC
26 basic Fortitude save).
Speed 25 feet
Slag Barrage
[two-actions]
The thermatrod sprays part of its molten core in a 15-foot cone that hardens moments later. Each creature in the area takes 11d6 fire damage (DC 29 basic Reflex save). A creature that fails the save is also immobilized (Escape DC 29). The thermatrod can't use Slag Barrage again for 1d4 rounds.
All Creatures in "Thermatrod"
Originally thought to be exiles from the Plane of Fire, thermatrods actually developed independently in multiple star systems in the Universe. A thermatrod resembles a molten bipedal creature, though they often walk on their front knuckles to support their heavy frames. Thermatrods sport distinctive raised dorsal plates that resemble hexagonal basalt columns, which researchers use to estimate an individual's age. A thermatrod's hardened exterior varies greatly based on local mineral deposits that make up a thermatrod's diet.