SFS Standard Apari Creature 7

An apari is a living hive beholden to its beetle-like queen, whose massive carapace houses generations of its insect brood. Millions of constituents across various developmental stages animate the exoskeleton of a single apari. At the direction of their queen's chemical signals, individual constituents, most no larger than a grain of rice, adapt to the hive's current needs, assuming diverse forms to fulfill specialized roles and supporting its gestalt biological functions.

Once introduced within an ecosystem, an apari asserts itself rapidly. Winged constituents forage for food as the hive itself hunts living prey, tearing its victims open with sharp claws while grub-like constituents writhe into fresh wounds and consume the prey from within. When an apari is threatened, combat-ready drones selflessly rush to defend the hive or to cover its escape.

Elite Weak Apari Creature 7

Recall Knowledge DC 22 23 24
Animal (Nature)
Perception +15; darkvision
Skills Athletics +15, Intimidation +11, Stealth +11, Survival +15
Str +4 Dex +2 Con +6 Int -4 Wis +0 Cha +0

AC 24 ((20 with broken carapace))
Fort +19
Ref +16
Will +11
carapace
HP 140
Hardness 10
Immunities paralyzed, sickened, swarm mind,unconscious
Carapace The apari's carapace has Hardness 10, reducing any damage the apari takes by that amount. Once the apari is reduced to fewer than half its Hit Points, or immediately upon taking damage from a critical hit, the carapace breaks, removing the Hardness and reducing its AC to 20. An apari with a broken carapace gains resistance 5 to precision damage and weakness 5 to both area damage and splash damage. It also gains the following aura.
Swarming Bites (aura) 10 feet. The constituents of an apari with a broken carapace angrily swarm around its body. A creature that begins its turn in this aura takes 4d6 piercing damage with a DC 21 basic Fortitude save. A creature that fails this save is also sickened 1 (or sickened 2 on a critical failure).

Speed 25 feet, burrow 10 feet
Melee [one-action] claw +18 (reach 10 feet), Damage 2d6+7 slashing plus 1d10 persistent slashing
Ranged [one-action] spike +16 (propulsiverange increment 30 feet), Damage 2d10+5 piercing
Constituent Sortie [two-actions] Requirements The apari's carapace isn't broken; Effect The apari releases a bevy of tiny, flying constituents in a 15-foot cone that sting all within. Each creature in the area takes 4d6 piercing damage with a DC 21 basic Reflex save.
Foraging Constituents [one-action] The apari Seeks by dispersing constituents to scan a wide area, attempting to find hidden or undetected creatures within 90 feet.
Fungible [one-action] (morph) Effect The apari's constituents can change their physiology, taking advantage of an opponent's weakness. The apari alters the type of damage it deals with its claw attack (which also affects the type of persistent damage), its Constituent Sortie ability, or its swarming bites aura, choosing from the following: bludgeoning, piercing, or slashing.