Phantom Gef Creature 3

Before the end of life on Eox, gefs were a type of domestic animal—a small but robust creature with an enlarged head, sleek quadrupedal body, and fierce loyalty when properly trained. Breeders produced many subspecies of gefs, and they grew in popularity as farm animals, hunting companions, and pets.

Boutique breeders pioneered genetically engineered hybrid species of gef with folded ears, bizarre fur patterns, and other sought-after features. These gefs were extremely valuable and became popular pets among the upper echelon of elebrians sages, who claimed their pets also had magical properties.

When elite elebrians sought refuge from the escalating sarcesian conflict, they brought their beloved gefs with them. A few gefs survived in underground bunkers, but living pets fell out of favor once the majority of Eoxians made the transition to undeath. The last living gefs were pampered by their owners for the remainders of their natural lives, allowed a peaceful death, and immediately reanimated as undead creatures to continue providing eternal companionship.

Phantom gefs are reanimated pets or service animals brought back to unlife by their owners. Most phantom gefs behave similarly to how they did in life. Domesticated gefs retain their training and prefer the company of creatures they bonded with in life. Wild gefs are rare, and are most often strays who form roving packs in the wastelands outside Orphys and elsewhere.
Recall Knowledge - Spirit (Occultism): DC 20
Recall Knowledge - Undead (Religion): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak

Phantom Gef Creature 3

Perception +9 (darkvision)
Skills Acrobatics +7, Athletics +13, Stealth +10, Survival +5
Str -5 Dex +3 Con +0 Int -3 Wis +2 Cha +4

AC 17
Fort +6
Ref +12
Will +9
HP 33, void healing
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all damage 5 (except force, ghost killer, spirit, or vitality; double resistance vs. non-magical)
Ghostly Form A phantom gef is always concealed. When a phantom gef takes area damage, it's no longer concealed until the beginning of its next turn.

Speed 30 feet
Melee [one-action] jaws +10 (magical), Damage 1d8+2 piercing plus Grab
Ranged [one-action] yip +8 (magicalrange increment 20 feetsonic), Damage 1d4+4 sonic
Tug-of-War The phantom gef attempts to {{actions 71 "Disarm"}} the target with the following critical success. {{#degreesOfSuccess}}{{#criticalSuccess}}The phantom gef knocks the item out of the creature's hand and into its mouth. While holding the item in this way, the phantom gef can't take any actions except to move, and it can drop the item at any time as a free action.{{/criticalSuccess}}{{/degreesOfSuccess}} [one-action]