Glibraiax Creature 11

Elite Weak Glibraiax Creature 11

Recall Knowledge DC 32 (includes +5 from Rare) 33 (includes +5 from Rare) 35 (includes +5 from Rare)
Perception +21; darkvision, motion sense 30 feet (imprecise)
Languages Shirren; telepathy 100 feet
Skills Deception +24, Diplomacy +22, Occultism +23, Society +19, Stealth +21
Str +3 Dex +4 Con +5 Int +6 Wis +5 Cha +7
Motion Sense A vedzax can sense nearby creatures through vibrations in air or water caused by movement as an imprecise sense at the listed range.
Szandite Siphon The szandite crystal structure on a glibraiaxʼs body provides it with near-perfect memory and lightning-fast linguistic processing. The glibraiax can permanently read and speak all languages known by creatures that come within range of its telepathy, and can perfectly recall all events, conversations, and thoughts it experiences.

AC 29
Fort +20
Ref +21
Will +22
+1 status to all saves vs. magic
HP 240
Immunities controlled
Resistances mental 10
Colony Mind (aura) 30 feet. All allies with colony mind within the listed range of each other are in constant telepathic communication and are aware of all threats any individual knows about. While within range of at least one ally with colony mind, when a creature rolls a success on a save against a mental effect, it gets a critical success instead.
Scrambling Aura (aura, mental, occult) 30 feet. A glibraiax's szandite structure projects a field of scrambling signals. Any non-mindless, non-kucharn creature within 30 feet of a glibraiax takes a –1 status penalty to Will saves.

Speed 25 feet
Melee [one-action] jaws +21 (finesse), Damage 2d10+7 piercing plus 1d10 mental
Area Fire [two-actions] psychic lightning blast (10-foot burstmentaloccultrange 60 feet), Damage 6d6 mental (DC 30 basic Will save). A creature that critically fails is stupefied 1 for 1 minute.
Occult Innate Spells DC 30, attack +22 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 6th 5th 4th Cantrips (6th)