A crystal-pulse construct is a volatile and unpredictable creature, formed when an electrical field holds magically charged crystals in suspension. Existing in a constant state of flux, the construct must vent magical and electrical energy almost constantly to stabilize its form.
While crystal-pulse constructs sometimes form spontaneously when lightning strikes a magical environment or other powerful currents encounter magically charged minerals, only deliberately calibrated constructs have the necessary equilibrium to remain animated for long. These stabler constructs are most commonly found guarding the laboratories of wizards and elementalists or wandering the Plane of Metal.
Balance Fields [reaction]Trigger The crystal-pulse construct would be affected by an effect with the electricity trait or by any spell; Effect The construct vents energy in an attempt to stabilize its animating fields. All creatures within a 10-foot emanation take 8d6 damage (DC 28basic Reflex save). If the triggering effect had the electricity trait, this is electricity damage, and if it was triggered by a spell, this is force damage. If the reaction is triggered by an electricity spell, the damage is either electricity or force, whichever would be more detrimental to creatures in the area, as determined by the GM.
Charged Suspension[two-actions](arcane)
Electrical fields intensify around a target creature within 60 feet, attempting to lift it from the ground. The target must attempt a DC 29 Fortitude save.
FailureThe creature is immobilized until it Escapes (DC 29) and is also suppressed for 1 round.
Critical FailureAs failure, but suppressed for 1 minute.
Shocking Deformation[two-actions](arcaneelectricity)
The construct temporarily flies apart into its constituent elements until its fields bring it back together. All creatures in a 30-foot emanation take 6d6 slashing plus 3d12 electricity damage with a DC 29basic Reflex save. The crystal-pulse construct then reforms itself in any space large enough for it within the emanation. This movement does not provoke reactions.
Alternate Constructs
Variant crystal-pulse constructs can form from any type of material that crystallizes, though the base must be conducive to both electricity and magic. This means that constructs of crystallized skymetal are particularly common (apart from noqual, as its magically resistant nature means it never forms constructs despite its crystalline structure). The melee Strikes of such creatures are treated as their base material, and they may have more esoteric abilities, such as an orichalcum construct’s ability to quicken itself. Valuable mundane gems can also be enchanted to form the base materials for a crystal-pulse construct, though many would consider a vault guard made of tourmaline a flashy extravagance, one for which it’s difficult to obtain an insurance policy.