Crested Darrok Creature 6

Crested darroks are massive reptilian beasts native to the swampy wetlands of Rodnarth. Solitary and territorial, darroks spend most of the year swimming in murky swamps and basking in the sun, avoiding contact with other members of their species. Once a year, however, darroks leave their solitude behind, forming a huge herd that travels deep into the swamp to find sheltered waters for their spawning ponds.

During migrations, darroks search for suitable partners through displays of agility and strength. These take the form of dances and races that members of both sexes use to show of their fitness, as well as elaborate vocal performances. True violence among darroks is incredibly rare, and most disputes are solved by the quick flashing of a sonic crest or a powerful screech. If rivalries escalate into physical aggression, matriarchs lead their herds in a hauntingly soft song to restore the peace.

When a herd is threatened or loses its matriarch, darroks are capable of incredible destruction. Before the poaching of darrok matriarchs was banned planet-wide, every year, many settlements were regularly flattened by a darrok stampedes.

Elite Weak Crested Darrok Creature 6

Recall Knowledge DC 22 (includes +2 from Uncommon) 24 (includes +2 from Uncommon) 25 (includes +2 from Uncommon)
Beast (Arcana)
Beast (Nature)
Perception +14; tremorsense 40 feet
Skills Acrobatics +13, Athletics +15, Performance +17, Stealth +13
Str +4 Dex +3 Con +5 Int -3 Wis +1 Cha +2
Deep Breath The crested darrok can hold its breath for 4 hours.
Swamp Dweller The crested darrok gains a +2 circumstance bonus to Stealth checks to Hide in a swamp environment or underwater.

AC 23
Fort +17
Ref +14
Will +11
HP 120
Resistances sonic 8
Chorus [reaction] (auditory, concentrate, emotion, mental, primal) Trigger Another crested darrok within 30 feet uses Pacifying Song; Effect The crested darrok joins the song. Expand the emanation area of the triggering effect to include a 30-foot emanation around each crested darrok that joins the song. Each additional crested darrok that joins the song increases the enfeebled value and Will save DC by 1 (to a maximum of enfeebled 4 and DC 27). The darrok can’t use auditory actions for 1 minute.

Speed 20 feet, swim 30 feet
Melee [one-action] claw +16 (reach 10 feet), Damage 3d8+6 slashing
Ranged [one-action] piercing screech +18 (range 90 feetsonic), Damage 2d8+6 sonic plus vertigo
Pacifying Song [three-actions] (auditory, concentrate, emotion, mental, primal) The darrok waves and snaps its sonic crest, creating a melody that dulls all desire to fight. Creatures in a 30-foot emanation must succeed at a DC 24 Will save or become enfeebled 1 for 1 minute (enfeebled 2 on a critical failure). The darrok can’t use auditory actions for 1 minute.
Trample [three-actions] Large or smaller, claws, DC 24
Vertigo On a critical hit with piercing screech, the target must succeed at a DC 24 Will save or be overcome by vertigo, treating all squares as uneven ground for 1 round (DC 24).