Szandite Stalker Creature 9

Elite Weak Szandite Stalker Creature 9

Recall Knowledge DC 29 (includes +5 from Rare) 31 (includes +5 from Rare) 32 (includes +5 from Rare)
Perception +21; darkvision 60 feet
Languages Shirren; telepathy 100 feet
Skills Acrobatics +20, Athletics +20, Stealth +20, Survival +18
Str +5 Dex +5 Con +4 Int +3 Wis +4 Cha +3

AC 27
Fort +18
Ref +21
Will +18
HP 155
Coordinated Hunt After the szandite stalker attempts a Strike at a Large or smaller target (regardless of success or failure), the next Strike one of the stalker’s allies makes against the same target gains a +2 circumstance bonus to the attack roll.
Psychic Mimicry A szandite stalker can perfectly mimic the voice of a creature it has observed speaking and can project this voice psychically via its szandite crystals to any creatures within 100 feet. Any creature the stalker communicates with in this manner must succeed at a DC 23 Will save or believe the mimicry to be true.

Speed 30 feet, climb 30 feet
Melee [one-action] bladed limb +21 (agile), Damage 2d12+12 slashing
Ranged [one-action] shrapnel tail +21 (range increment 40 feet), Damage 3d8+12 slashing
Hunt Prey [one-action] (concentrate) The szandite stalker designates a single creature they can see and hear, or one they’re Tracking, as their prey. The szandite stalker gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. The first time the szandite stalker hits their designated prey in a round, they deal an additional 1d8 precision damage. These effects last until the szandite stalker uses Hunt Prey again.
Slide and Slash [two-actions] The szandite stalker Strides twice, each time in a straight line. Once per Stride, it can attempt a bladed limb Strike against a creature in its reach at any point during its movement; it must make each attack against a different creature, but it doesn’t apply its multiple attack penalty until after making both Strikes.