Techno Graveknight Creature 10
Techno Graveknight Creature 10
Rejuvenation (divine) When the techno graveknight is destroyed, their armor rebuilds their body over the course of 1d10 days—or more quickly if the armor is worn by a living host (see graveknight’s curse). If the body is destroyed before then, the process restarts. The techno graveknight can only be permanently destroyed by obliterating their armor (such as with disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano, star, black hole, or similarly destructive environment.
Reactive Strike [reaction] Trigger A creature within the graveknight’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using; Effect The graveknight attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the graveknight disrupts that action. This Strike doesn’t count toward the graveknight’s multiple attack penalty, and their multiple attack penalty doesn’t apply to this Strike.