Atraxid Profiteer Creature 6

Elite Weak Atraxid Profiteer Creature 6

Recall Knowledge DC 22 (includes +2 from Uncommon) 24 (includes +2 from Uncommon) 25 (includes +2 from Uncommon)
Beast (Arcana)
Beast (Nature)
Humanoid (Society)
Perception +11; darkvision
Languages Atraxid, Common, Szandite
Skills Acrobatics +15, Athletics +13, Computers +11, Deception +13, Intimidation +15, Stealth +11
Str +4 Dex +5 Con +2 Int +4 Wis +2 Cha +5
Items advanced knife, commercial microcord armor (commercial deflecting field), advanced semi-auto pistol (20 projectile ammunition)
Climbing Prowess With six legs for climbing, the atraxid profiteer always has their hands free for other uses. They aren’t off-guard while Climbing and can Climb with a hand occupied. They don’t have to use either of their arms to climb, though all six of their legs must be engaged in climbing.

AC 24
Fort +10
Ref +15
Will +12
HP 72
Nimble Hop [reaction] Trigger The atraxid profiteer is targeted with a ranged attack by a creature they can see; Effect The atraxid profiteer skitters out of the way just as the shot is fired. The atraxid profiteer gains a +1 circumstance bonus to AC against the triggering attack and can Step once.

Speed 25 feet, climb 20 feet
Melee [one-action] knife +17 (agileanalogfinesseversatile s), Damage 2d4+7 piercing
Ranged [one-action] knife +17 (agileanalogfinessethrown 10 feetversatile s), Damage 2d4+7 piercing
Ranged [one-action] semi-auto pistol +17 (analogexpend 1mag 10range increment 60 feetreload 1), Damage 2d6+8 piercing
Bullying Follow-up [free-action] Trigger The atraxid profiteer succeeds or critically succeeds at a Strike against a target within 30 feet; Effect The atraxid profiteer calls out a taunt, attempting to Demoralize the target of their Strike.