Bronco Creature 9

Elite Weak Bronco Creature 9

Recall Knowledge DC 24 (add +10 if Unique applies) 26 (add +10 if Unique applies) 27 (add +10 if Unique applies)
Beast (Arcana)
Beast (Nature)
Perception +19 (all-around vision, scent (imprecise) 60 feet)
Skills Athletics +20, Stealth +18, Survival +15
Str +5 Dex +3 Con +6 Int -3 Wis +3 Cha -1
All-Around Vision
Skymetal Metamorphosis Orichalcum When Bronco has only two heads remaining, he is quickened. He can use the extra action only to Stride or Strike.

AC 27
Fort +21
Ref +18
Will +14
HP 150, (body), hydra regeneration
HP (head) 22, head regrowth
Immunities area damage
Weaknesses slashing 10
Head Regrowth Bronco has five heads. A creature can attempt to sever one of the hydra's heads by specifically targeting it and dealing damage equal to the head's Hit Points. A head that isn't completely severed returns to full Hit Points at the end of any creature's turn.
Bronco can regrow a severed head using hydra regeneration. A creature can prevent this regrowth by dealing acid or fire damage to the stump, cauterizing it. Single-target acid or fire effects need to be targeted at a specific stump, but effects that deal splash damage or affect areas covering the hydra's whole space cauterize all stumps if they deal acid or fire damage. If the attack that severs a head deals any acid or fire damage, the stump is cauterized instantly. If all five heads are severed and cauterized, Bronco dies.
Hydra Regeneration Bronco has regeneration equal to 3 × the number of heads he has. If Bronco's body is missing any heads and the remaining stumps have not been cauterized, he attempts a DC 29 Fortitude save after he regains Hit Points from regeneration. On a success, one uncauterized stump regrows two heads; on a critical success, two uncauterized stumps regrow into two heads each. Bronco can never grow more than double the number of heads he ordinarily has. The hydra's regeneration only fully deactivates if all his heads are severed and all stumps are cauterized, at which point he dies.
Reactive Heads Bronco gains an extra reaction per round for each of his heads beyond the first, which he can use only to make Reactive Strikes. He can't use more than 1 reaction on the same triggering action, even if a creature leaves several squares within his reach, and the hydra must use a different head for each Reactive Strike he makes. Whenever one of Bronco's heads is severed, he loses 1 of his extra reactions per round.
Reactive Strike [reaction]

Speed 25 feet, burrow 25 feet
Melee [one-action] jaws +21 (reach 15 feet), Damage 2d8+8 piercing
Vomit Meteorites [two-actions] Bronco lurches his entire body, spewing forth chunks of meteorite in a 30-foot cone that deal 5d6 bludgeoning damage to all creatures in the area (DC 25 basic Reflex save). The area becomes difficult terrain for 1 minute, though a creature can use an Interact action to clear one square of the rubble. Bronco can't Vomit Meteorites for 1d4 rounds.