Mechanolocust Swarm Creature 6

Elite Weak Mechanolocust Swarm Creature 6

Recall Knowledge DC 25 (includes +5 from Rare) 27 (includes +5 from Rare) 28 (includes +5 from Rare)
Perception +16 (darkvision, lifesense (imprecise) 60 feet)
Skills Acrobatics +15, Computers +12, Stealth +15
Str +3 Dex +6 Con +2 Int +0 Wis +2 Cha -2
Frenzy Feed The mechanolocust swarm must consume organic material. If they're not actively sharing space with and eating organic material, they must Stride until they are.
Sleep Mode Mechanolocusts can enter a dormant state, appearing dead and without electrical impulse. When in this state, their Stealth modifier is +20.

AC 24
Fort +16
Ref +13
Will +18
HP 95
Resistances bludgeoning 5, piercing 5, slashing 5
Weaknesses electricity 5, area damage 3, splash damage 3

Speed 20 feet, climb 20 feet, fly 60 feet
Swarming Bites [one-action] Each enemy in the swarm's space takes 2d10+5 piercing damage with a DC 21 basic Reflex save. A creature that fails its save is also sickened 2 until the start of the swarm's next turn.