Elite |
Normal |
Weak
Recall Knowledge
DC
25 (includes +5 from Rare)
27 (includes +5 from Rare)
28 (includes +5 from Rare)
Str +3
Dex +6
Con +2
Int +0
Wis +2
Cha -2
Frenzy Feed The mechanolocust swarm must consume organic material. If they're not actively sharing space with and eating organic material, they must
Stride until they are.
Sleep Mode Mechanolocusts can enter a dormant state, appearing dead and without electrical impulse. When in this state, their Stealth modifier is +20.
HP 95
Immunities bleed,
death effects,
disease,
doomed,
drained,
fatigued,
healing,
mental,
nonlethal attacks,
paralyzed,
poison,
sickened,
unconscious Resistances bludgeoning 5, piercing 5, slashing 5
Speed 20 feet, climb 20 feet, fly 60 feet
Swarming Bites
[one-action]
Each enemy in the swarm's space takes 2d10
+5 piercing damage with a DC
21 basic Reflex save. A creature that fails its save is also
sickened 2 until the start of the swarm's next turn.