Devourer Cultist Creature 4

Elite Weak Devourer Cultist Creature 4

Recall Knowledge DC 20 (includes +2 from Uncommon) 21 (includes +2 from Uncommon) 22 (includes +2 from Uncommon)
Humanoid (Society)
Perception +11
Skills Athletics +15, Deception +12, Intimidation +14, Religion +12, The Devourer Lore +14
Str +4 Dex +2 Con +0 Int +1 Wis +1 Cha +3
Items advanced armored coat (glamer projector), /equipment/weapons/51-boom-pistol, tactical fangblade

AC 18
Fort +14
Ref +12
Will +12
HP 62

Speed 25 feet
Melee [one-action] fangblade +11 (backswingboost 1d12poweredtech), Damage 2d10+4 slashing
Ranged [one-action] boom pistol +9 (boost 1d8expend 2mag 10razingreload 1tech), Damage 2d6 sonic
Destructive Whirlwind [three-actions] The Devourer cultist Strides and Strikes twice with their fangblade. These Strikes can be against any creatures the cultist passes adjacent to during their movement. On a hit, the creature is off-guard until the beginning of the cultist's next turn.