False Apari Creature 3

Elite Weak False Apari Creature 3

Recall Knowledge DC 18 (includes +2 from Uncommon) 20 (includes +2 from Uncommon) 21 (includes +2 from Uncommon)
Animal (Nature)
Perception +8 (darkvision)
Skills Athletics +8, Intimidation +6, Stealth +6, Survival +8
Str +3 Dex +2 Con +4 Int -4 Wis -3 Cha -1

AC 18
Fort +14
Ref +12
Will +8
HP 70
Immunities swarm mind
Weaknesses smoke sensitivity
Colony Mind (aura) 30 feet. All allies with colony mind within the listed range of each other are in constant telepathic communication and are aware of all threats any individual knows about. While within range of at least one ally with colony mind, when a creature rolls a success on a save against a mental effect, it gets a critical success instead.
Smoke Sensitivity The false apari must succeed at a DC 16 Fortitude save each round it's in the presence of smoke or fall unconscious.

Speed 25 feet, burrow 10 feet
Melee [one-action] claw +12 (reach 10 feet), Damage 1d6+7 slashing
Ranged [one-action] spike +10 (propulsiverange increment 30 feet), Damage 1d8+5 piercing
Foraging Constituents [one-action] The false apari Seeks by dispersing constituents to scan a wide area, attempting to find undetected or hidden creatures within 30 feet.