Narzor Ravnik Creature 5

Elite Weak Narzor Ravnik Creature 5

Recall Knowledge DC 19 (add +10 if Unique applies) 20 (add +10 if Unique applies) 22 (add +10 if Unique applies)
Humanoid (Society)
Perception +12
Languages Common
Skills Religion +13, Society +10, Stealth +12, Thievery +12
Str +1 Dex +2 Con +1 Int +4 Wis +6 Cha +2
Items advanced Abadarcorp travel suit (with Missy Moon logo), credstick with 200 credits

AC 21
Fort +9
Ref +12
Will +14
HP 56

Speed 25 feet
Melee [one-action] gear shift scepter +11 , Damage 2d4+6 bludgeoning
Prepared Occult Spells DC 26, spell attack +18 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 3rd 2nd 1st Cantrips (3rd)
Corporate Promises [one-action] (auditoryconcentratemental) Narzor uses misleading flattery and dishonest wording to trick his employees into doing his bidding in exchange for promotions, better food, or improved quality of life aboard the way station. One employee within 15 feet Steps, Strides, Strikes or Grapples as a reaction.