Permaburnout (aura) 15 feet; Requirements The retail phantasm is not currently possessing a creature; Effect While the retail phantasm isn't possessing a creature, it resembles a glowing ball of slime emitting waves of work-related stress. All creatures that start their turns within the emanation take 1d8 spirit damage (DC 16 basic Will save). On a critical failure, the creature is also clumsy 1 as long as it remains in the aura.
Possess Creature[two-actions]
The retail phantasm attempts to possess an adjacent corporeal creature. This has the same effect as the possession spell (DC 18), except the duration is 1d4 hours, and since the retail phantasm doesn't have a physical body, it's unaffected by that restriction of the spell. If the target is an employee of the same company as the retail phantasm, the DC is 22.
Unpaid Overtime[two-actions](cursedivine)
The retail phantasm touches an adjacent creature, causing the weight of years of toil to overcome them at once. The creature must attempt a DC 18 Fortitude save.
FailureThe target is enfeebled 1 for 24 hours and fatigued.
Critical FailureThe target is enfeebled 1 for 24 hours, fatigued, and falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically.