The Harvest Creature 8

Elite Weak The Harvest Creature 8

Recall Knowledge DC 23 (add +10 if Unique applies) 24 (add +10 if Unique applies) 26 (add +10 if Unique applies)
Construct (Arcana)
Construct (Crafting)
Perception +12 (darkvision, vibrovision)
Languages Common, Necril; (can't speak any languages)
Skills Acrobatics +18, Athletics +16, Intimidation +21, Stealth +12, Survival +16
Str +6 Dex +3 Con +4 Int -2 Wis +3 Cha +3
Vibrovision The Harvest's scanners make it excellent at pinpointing targets. It ignores the concealed condition.

AC 27
Fort +19
Ref +16
Will +16
Musical Jingle (auditory, aura) The Harvest plays cheerful music wherever it goes. All creatures within a 60-foot emanation gain a +1 circumstance bonus to Perception checks against the Harvest. The Harvest can turn the music off as a single action; this gives it a +4 circumstance bonus to Stealth.

Speed 30 feet, climb 20 feet
Melee [one-action] jaws +19 (reach 10 feet), Damage 2d10+11 piercing
Melee [one-action] scissorclaws +22 (agilereach 10 feet), Damage 2d6+8 slashing
Ceiling Drop [one-action] (attack) Requirements The Harvest is on a ceiling or wall; Effect The Harvest shrieks and drops onto creatures below it. It Leaps. Any creature within its space when it lands must succeed at a DC 26 Reflex save or take 5d6 bludgeoning damage. Creatures that critically fail their save are knocked prone.
Harvest Organics [one-action] (manipulate) Requirements The Harvest is within reach of a dead creature; Effect The Harvest strips flesh from bone with startling precision, fusing it into its body. The Harvest gains temporary Hit Points equal to double the creature's level for 1 minute; this effect is cumulative, resetting the duration each time the ability is used, and can give the Harvest up to a maximum of 30 temporary Hit Points at a time.
Chase Sequence [two-actions] (attackmove) The Harvest Strides twice and Strikes at a creature. On a successful Strike, the target increases its frightened condition by 1.
Malformed Scream [two-actions] (auditoryemotionfearmental) The Harvest lets out a strained shriek that is equal parts malfunctioning robot and decaying windpipes. All creatures within 120 feet must make a DC 26 Will save or be frightened 2 for 1 minute (frightened 3 on a critical failure). Creatures are then immune to Malformed Scream for 24 hours.
Moonside Cleaner The Harvest's command to clean is always its first priority. When it sees a mess being created, it must succeed at a DC 23 Will save or spend an action cleaning.
Reconfigurable Skeleton The Harvest can Squeeze through spaces as if it were a Small creature.