Juvenile Star Tardigrade Creature 4

Elite Weak Juvenile Star Tardigrade Creature 4

Recall Knowledge DC 20 (includes +2 from Uncommon) 21 (includes +2 from Uncommon) 22 (includes +2 from Uncommon)
Animal (Nature)
Perception +10 (tremorsense (imprecise) 30 feet)
Languages Aklo, Common
Skills Athletics +12, Stealth +10, Survival +12
Str +5 Dex +0 Con +4 Int +1 Wis -1 Cha +0
Eyespots A star tardigrade can't see anything beyond 30 feet.

AC 20
Fort +13
Ref +6
Will +8
HP 45, currently 1
Resistances all damage 7
Tun State [free-action] Trigger The tardigrade would be reduced to 0 Hit Points or die due to starvation, suffocation, or similar environmental causes; Frequency once per week; Requirements The tardigrade isn't already in Tun State; Effect The tardigrade doesn't die but instead remains at 1 Hit Point and curls into a dry ball, called a tun. While in this state, the tardigrade is unconscious; doesn't need to eat, drink, or breathe; and increases its resistance to 20. It remains in Tun State indefinitely until covered in significant amounts of water, at which point it begins to rehydrate, gaining regeneration 5. The regeneration persists until the star tardigrade reaches maximum Hit Points. The tardigrade then exits its Tun State.

Speed 20 feet, fly 20 feet
Melee [one-action] stylets +12 , Damage 2d8+5 piercing
Melee [one-action] claws +14 (agile), Damage 2d6+5 slashing plus Grab
Mauler The star tardigrade gains a +2 circumstance bonus to damage rolls against creatures it has grabbed.
Waterbear Hug [two-actions] The star tardigrade lunges at its prey. It Leaps up to 30 feet, attempting to Grab up to three creatures in its path.