Foul Homunculus Creature 0

Elite Weak Foul Homunculus Creature 0

Recall Knowledge DC 18 (includes +5 from Rare) 19 (includes +5 from Rare) 21 (includes +5 from Rare)
Construct (Arcana)
Construct (Crafting)
Perception +3 (darkvision)
Languages Common; can't speak any language, master link
Skills Acrobatics +5, Stealth +5
Str -1 Dex +3 Con +0 Int +0 Wis +1 Cha -2
Master Link (arcane, mental) A homunculus can't speak, but it's telepathically linked to its creator. It can share information back and forth, including its master's knowledge and everything the homunculus hears. The range of this link is 1,500 feet. The homunculus typically has a similar attitude to its creator and is utterly faithful. If the homunculus is destroyed, the master takes 2d10 mental damage. If the master is slain, the homunculus immediately falls apart.

AC 17
Fort +2
Ref +7
Will +3

Speed 15 feet, fly 40 feet
Melee [one-action] jaws +7 (finessemagicalreach 0 feet), Damage 1d4 piercing plus homunculus poison
Homunculus Poison (poison) A homunculus has one dose of poison in a reservoir in its head. It can refill this poison from its reserves with an Interact action; Saving Throw DC 15 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison and enfeebled 1 (1 round)