Arnyn Creature 1

Elite Weak Arnyn Creature 1

Recall Knowledge DC 13 (add +10 if Unique applies) 15 (add +10 if Unique applies) 16 (add +10 if Unique applies)
Humanoid (Society)
Perception +7 (darkvision)
Languages Coshyco
Skills Computers +5, Crafting +7, Stealth +6
Str +2 Dex +1 Con +0 Int +4 Wis +2 Cha +0

AC 15
Fort +4
Ref +7
Will +7
HP 20
Absorb Shock [reaction] Trigger Arnyn would take bludgeoning damage; Effect The coshyco absorbs the shock of the blow into its flesh, avoiding broken bones or other significant damage. They gain resistance 4 to bludgeoning for the triggering attack.

Speed 25 feet
Melee [one-action] shockpad +8 (critical [shock]free-handpoweredtech), Damage 1d6+3 electricity
Ranged [one-action] arc pistol +6 (arcmag 10range increment 30 feetreload 1tech), Damage 1d4+3 electricity
Adjust Shape [two-actions] (manipulate) Arnyn rearranges her skeleton to adapt to her circumstances. She chooses between squat, lanky, or flexible. If she take on the squat shape, she gains a +2 circumstance bonus to Athletics checks to Force Open. If she chooses lanky, she gains a +2 circumstance bonus to Acrobatics checks to Squeeze. If she chooses flexible, her reach increases to 10 feet with held melee weapons.
Quick Tinker [one-action] (manipulate) Arnyn adjusts one of her weapons with the tech trait. Her next attack before the start of her next turn deals an additional 1d6 electricity damage.