Corpse Fleet Expendables Creature 0

Recall Knowledge - Undead (Religion): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak

Corpse Fleet Expendables Creature 0

Perception +6 (darkvision)
Languages Common, Eoxian, Necril
Skills Acrobatics +6, Athletics +6, Lore +3, Stealth +6
Str +2 Dex +3 Con +1 Int +0 Wis +0 Cha +2

AC 16
Fort +3
Ref +9
Will +6
HP 15, void healing
Immunities death effects, disease, paralyzed, poison, sleep
Weaknesses vitality 2

Speed 25 feet
Melee [one-action] vertebralis thorn +6 (critical [cryo]modular [s or void]poweredreachtech), Damage 1d8+1 void
Ranged [one-action] reaction breacher +9 (concussiverange increment 100 feetrazingtech), Damage 1d8 bludgeoning
Fusillade The Corpse Fleet expendable's ranged Strikes deal an additional 1d4 precision damage when the Corpse Fleet expendable is within the first range increment of at least one other member of the Corpse Fleet wielding a ranged weapon.