Amalgams are collections of driftdead that have fused together into one flesh ambulated by the shattered remnants of their component souls. The first amalgams formed spontaneously, but synthetic versions have been created in the Corpse Fleet's fleshforges and deployed as shock troops on the front lines of many battles.
Elite |
Normal |
Weak
Languages Common
Str +8
Dex +5
Con +0
Int +2
Wis +4
Cha +2
Dead Zone (
aura,
occult,
void) 30 feet. The area around a driftdead amalgam bristles with chaotic space torn from the Drift. The area is zero gravity. A creature that enters or begin its turn in the area take 4d6
void damage (DC
25 basic Fortitude save).
Torn from the Drift While outside the Drift, the amalgam gains the
incorporeal trait, becomes immune to precision damage, and gains resistance 10 to all damage (except
force,
ghost killer, or
spirit; double resistance vs. non-magical).
Speed 25 feet, fly 40 feet
Drift Ambush
[one-action]
(teleportation)
Frequency once per round;
Effect The driftdead teleports up to its Speed. If it's in the Drift, the distance a driftdead can teleport is doubled.
Ripping Blast
[two-actions]
(attack)
The amalgam's claws rip through reality in a 30-foot cone, dealing 8d6 slashing damage with a DC
25 basic Reflex save. On a critical failure, a creature is also
drained 1. The amalgam can't use Ripping Blast again for 1d4 rounds.
Voice of the Damned
[two-actions]
(auditoryconcentrateemotionfearmentaloccult)
The amalgam calls out in a cacophony of voices from those slain in the Drift. Each living creature within 30 feet must attempt a DC
25 Will save.
SuccessThe creature is temporarily immune to this amalgam's Voice of the Damned for 1 minute.
FailureThe creature is
slowed 1 for 1 round.
Critical FailureThe creature is slowed 1 for 2 rounds.
All Creatures in "Driftdead"
Driftdead are created when a restless soul fuses with planar energies and reanimates its own corpse into a disturbing parody of life. Rarely, disturbed spirits snatched from elsewhere fuse together to inhabit a single dead body. Any death within the Drift might spawn a driftdead, but creatures that die in a frenzy of intense emotion are more likely to make the transition.