Juvenile Glass Serpent Creature 3

Recall Knowledge - Beast (Arcana): DC 20
Recall Knowledge - Beast (Nature): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Juvenile Glass Serpent Creature 3

Image of a juvenile glass serpent
Perception +12 (darkvision)
Skills Acrobatics +10, Athletics +11, Stealth +13
Str +4 Dex +3 Con +2 Int -4 Wis +1 Cha +0

AC 18
Fort +6
Ref +9
Will +4
HP 50
Hostile Invisibility The juvenile glass serpent is naturally invisible. When a glass serpent takes a hostile action of any kind, it becomes visible until the start of its next turn, as its body becomes momentarily tangible. A glass serpent that has swallowed a creature becomes visible for the next day as its meal is digested. If the swallowed creature escapes or is otherwise removed, the glass serpent immediately returns to being invisible.
Ambush [reaction] Trigger A creature passes within 20 feet of the juvenile glass serpent and hasn't detected it; Effect The glass serpent lunges out of hiding. It Strides directly toward the triggering creature and makes a jaws Strike against it. The target creature is off-guard to this attack.

Speed 35 feet, climb 20 feet, swim 20 feet
Melee [one-action] jaws +12 (reach 10 feet), Damage 1d12+4 piercing plus Grab
Melee [one-action] tail whip +12 (agilereach 10 feet), Damage 2d6+5 bludgeoning
Swallow Whole [one-action] Medium, 1d8+4 bludgeoning, Rupture 9
Concealing Coil [one-action] Requirements The juvenile glass serpent's last action was a successful tail whip Strike; Effect The creature the glass serpent hit is concealed from all creatures except the glass serpent until that creature moves out of the glass serpent's reach or until the start of the glass serpent's next turn.
Dangerous Recycling Over the course of 1 minute of uninterrupted work, a scrap rat can assemble any level 0 commercial grenade using nothing but junk. It falls apart and becomes unusable junk after 10 minutes.

All Creatures in "Glass Serpent"

NameLevelSpoiler
Juvenile Glass Serpent3Guilt of the Grave World
Glass Serpent5

Glass Serpent

The great glass serpents of the barren planet of Eox are one of the Pact Worlds' most notorious apex predators. With an average length of almost 60 feet and a weight of about 5,000 pounds, the size and grace of glass serpents are only part of what makes them such efficient killers. Thanks to an innate invisibility provided by their unique scales, glass serpents remain outside of the visual spectrum of most creatures, allowing them to silently approach unsuspecting prey. Having evolved through Eox's numerous cataclysms, these serpents find sustenance from the rare bands of living creatures who visit the world, and in an odd turn, while they're consuming the living is when glass serpents are at their most vulnerable. The combination of acids and digestive fluids used in consuming a living creature also deprives the serpents of their invisibility, and canny glass serpent hunters actively tempt their quarry with animals to consume before attacking in force.

Glass serpents have made their way well beyond the confines of Eox, and some have even found an accepting ecosystem in the Diaspora's strange waterway, the River Between. The local sarcesians blame Eox for intentionally polluting their waterways with predators, though Eox denies all accusations of intentional meddling. Such debates have only intensified since the Diaspora was granted provisional Pact World status under the sarcesians' stewardship.