Juvenile Glass Serpent Creature 3

Recall Knowledge - Beast (Arcana): DC 20
Recall Knowledge - Beast (Nature): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak

Juvenile Glass Serpent Creature 3

Perception +12 (darkvision)
Skills Acrobatics +10, Athletics +11, Stealth +13
Str +4 Dex +3 Con +2 Int -4 Wis +1 Cha +0

AC 18
Fort +6
Ref +9
Will +4
HP 50
Hostile Invisibility The juvenile glass serpent is naturally invisible. When a glass serpent takes a hostile action of any kind, it becomes visible until the start of its next turn, as its body becomes momentarily tangible. A glass serpent that has swallowed a creature becomes visible for the next day as its meal is digested. If the swallowed creature escapes or is otherwise removed, the glass serpent immediately returns to being invisible.
Ambush [reaction] Trigger A creature passes within 20 feet of the juvenile glass serpent and hasn't detected it; Effect The glass serpent lunges out of hiding. It Strides directly toward the triggering creature and makes a jaws Strike against it. The target creature is off-guard to this attack.

Speed 35 feet, climb 20 feet, swim 20 feet
Melee [one-action] jaws +12 (reach 10 feet), Damage 1d12+4 piercing plus Grab
Melee [one-action] tail whip +12 (agilereach 10 feet), Damage 1d10+4 bludgeoning
Concealing Coil [one-action] Requirements The juvenile glass serpent's last action was a successful tail whip Strike; Effect The creature the glass serpent hit is concealed from all creatures except the glass serpent until that creature moves out of the glass serpent's reach or until the start of the glass serpent's next turn.