A terrifying ambush predator native to the eternally frozen Darkside of Verces, a bloodbrother is a massive sinuous creature with an armored carapace and exposed “ribcage” that functions as both a maw and a grotesque cage. Prey trapped within this ribcage prison are pinned in place by bone spurs and pierced by hundreds of veinlike suckers that hijack the victim's circulatory system for the bloodbrother's needs. Bloodbrothers drain their unfortunate prisoners over the course of weeks, using them as a secondary heart and feeding on blood-borne nutrients.
Elite |
Normal |
Weak
Perception +15; infrared vision (precise) 60 feet
Languages Common, Vercite; (can't speak any language)
Str +6
Dex +2
Con +4
Int +0
Wis +1
Cha +0
Infrared Vision A bloodbrother can detect infrared radiation (such as that given off by warm-blooded creatures) as a precise sense at the listed range.
Frigid Cold (
aura,
cold) 10 feet. A bloodbrother's flesh radiates intense cold. A creature that starts its turn in the area must succeed at a DC
22 Fortitude save or become
fatigued while it remains in the area. Creatures immune to environmental cold effects or with any cold resistance are immune.
Speed 25 feet, climb 20 feet; ice passage
Melee
[one-action]
bone spur
+18
,
Damage 1d10
+8 piercing plus 1d8
cold and
Grab
Drain Vital Fluids
[one-action]
Frequency once per round;
Requirements A creature is imprisoned in the bloodbrother's ribcage prison;
Effect The bloodbrother drains the vital fluids from the imprisoned creature. The victim is
drained 1 (or increases its drained value by 1), and the bloodbrother regains 10 Hit Points, gaining any excess Hit Points as temporary Hit Points that last for 1 minute.
Grisly Ambush
[free-action]
(emotionfearmentalvisual)
Trigger The bloodbrother hits a creature in the first round of combat, and the bloodbrother was
hidden from that creature at the start of combat;
Effect Each enemy within 30 feet that witnesses the attack (including the target of the attack) must attempt a DC
25 Will save. On a failure, the creature is
frightened 2 (or frightened 4 on a critical failure).
Ice Passage
A bloodbrother ignores
difficult terrain from ice and snow and doesn't risk falling when crossing ice.
Imprison
[one-action]
(attack)
Requirements The bloodbrother has a Large or smaller creature
grabbed or
restrained with their bone spur;
Effect The bloodbrother tries to imprison the required creature in their ribcage prison. The bloodbrother attempts an
Athletics check against the creature's Reflex DC, imprisoning it on a success. The bloodbrother's bone spur is no longer grabbing or restraining the creature they've imprisoned, so the bloodbrother is free to use their bone spur Strike once again. The bloodbrother can't attack a creature they've imprisoned and can have only one creature imprisoned in their ribcage prison at a time. An imprisoned creature is restrained (
Escape DC
25) and temporarily immune to the bloodbrother's frigid touch while restrained.