Kaukariki Creature 1

The poison that laces the barbed tails of the sharp-eared kaukarikis gives them their local nickname, “stingbats.” Thriving in the canopies of warm forests and living in small to large packs, often called clamors, kaukarikis sustain themselves primarily on a mix of toxic and semi-rotten fruit and the occasional venomous insect. While most of their food is poisonous to other creatures, kaukarikis have evolved to turn this poison into a defense mechanism. Their bodies will process poison and store it in a sac at the end of their tail under their stinger. They can then inject this newly created venom into hostile creatures that threaten their pack.

Kaukariki clamors are known to use their distinct vocalizations to ward off predators and would-be intruders. When one kaukariki detects a possible threat, they'll let out a trilling whoop, the sound that gives them their name. This signal alerts other nearby kaukarikis, who answer with cries of their own, the cacophony quickly growing in intensity and volume as kaukarikis leap from tree to tree shouting and shrieking. For most predators, the thought of the stinging tails at the other end of those screeches is enough to turn them away, with many clamors relying on this tactic as much as their stingers.
Recall Knowledge - Beast (Arcana): DC 15
Recall Knowledge - Beast (Nature): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Kaukariki Creature 1

Image of a kaukariki
Perception +7 (darkvision 60 feet)
Skills Acrobatics +7, Athletics +5, Intimidation +6, Stealth +7
Str +1 Dex +4 Con +3 Int -2 Wis +0 Cha +2

AC 16
Fort +8
Ref +9
Will +4
HP 20
Resistances poison 3
Scamper [reaction] Trigger The kaukariki is targeted with a Strike; Effect The kaukariki gains a +2 circumstance bonus to its AC against the triggering Strike. If this causes the Strike to miss, the attacking creature is off-guard until the start of the creature's next turn.

Speed 20 feet, climb 25 feet, fly 20 feet
Melee [one-action] stinger +7 , Damage 1d4+3 piercing plus kaukariki venom
Ranged [one-action] rock +8 (range increment 30 feet), Damage 1d6+2 bludgeoning
Kaukariki Venom (poison) Saving Throw DC 15 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage and clumsy 1 (1 round); Stage 2 1d6 poison damage and clumsy 2 (1 round); Stage 3 2d4 poison damage and clumsy 2 (1 round)
Screaming Frenzy [two-actions] (auditoryemotionfearmental) The kaukariki starts a frenzy of screaming, involving other nearby kaukarikis. The kaukariki attempts a single Intimidation check to Demoralize all enemies within 30 feet. Any other kaukariki within 30 feet can use its reaction to add a cumulative +1 circumstance bonus to this Demoralize attempt (to a maximum of +4). The kaukariki can't use this ability again for 1d4 rounds, and kaukarikis that used their reactions to grant a bonus count as having used their Screaming Frenzy ability.
Stone Barrage [two-actions] Requirements the kaukariki used Screaming Frenzy within the last round; Effect The kaukariki Throws Rocks four times, applying its multiple attack penalty normally.
Throw Rock [one-action]