SFS Standard Moonflower Creature 8

These enormous plants have thick, knotted trunks festooned with fanged blossoms. A gaping mouth opens from the top of the trunk, capable of swallowing most creatures smaller than the moonflower. Moonflowers can move slowly and attack with their powerful roots, but they usually dig deeply into the surrounding ground and remain stationary to ambush prey.

Though moonflowers can't speak in the conventional sense, they communicate telepathically with other moonflowers. Those who manage to intercept a moonflower's telepathic communications are assaulted by visions of primeval jungles ruled over by titanic plant life. Whether this vision is a genetic memory or a dream of the future shared by all moonflowers is unknown.

Moonflowers first sprouted on a long-dead planet, but their proliferation throughout the galaxy has been perpetuated by both random dispersal and sinister intent. Moonflower groves thrive on Castrovel and other worlds with undisturbed wilderness.

Elite Weak Moonflower Creature 8

Image of a moonflower
Recall Knowledge DC 23 24 26
Plant (Nature)
Perception +16 (darkvision)
Languages telepathy 1 mile (moonflowers only)
Skills Athletics +19, Stealth +14
Str +7 Dex +0 Con +4 Int -2 Wis +4 Cha +3

AC 24
Fort +18
Ref +10
Will +16
HP 120, fast healing 10
Immunities electricity
Resistances physical 10 (except slashing)
Weaknesses fire 10
Pod Spawn If a Small or larger creature dies within a Pod Prison, the pod transforms into an adult moonflower with full Hit Points after 1d4 hours of growth. The newly formed moonflower has its own consciousness, but some aspect of its trunk or blossoms typically resemble the creature that died within. The dead creature's equipment remains inside the new moonflower and can be retrieved if the moonflower is slain.
Pod Prison [reaction] Trigger The moonflower has swallowed a creature; Effect The swallowed creature is wrapped in a tight cocoon and extruded from the moonflower's body into an adjacent square. The creature continues to be Swallowed Whole. It can't use Acrobatics to Escape a pod, but other creatures can attempt to Rupture the pod. The cocooned creature takes half damage from any damage dealt to the cocoon. Once the cocoon is Ruptured, it deflates and decays.

Speed 20 feet
Melee [one-action] bite +20 (reach 15 feet), Damage 2d10+10 piercing plus Grab
Melee [one-action] root +20 (agilereach 15 feet), Damage 2d8+10 bludgeoning
Light Pulse [two-actions] (lightprimalvisual) The moonflower releases a pulse of bright light. Each non-moonflower creature in a 50-foot emanation must attempt a DC 23 Fortitude save. The moonflower can't use Light Pulse again for 1d4 rounds.
SuccessThe creature is unaffected.
FailureThe creature is dazzled for 1d4 rounds.
Critical FailureThe creature is blinded for 1d4 rounds.
Swallow Whole [one-action] (attack) Large, 2d10+10 bludgeoning and 2d6 acid, Rupture 21