HP 20, special
Weaknesses slashing 10
Aligned Comm Unit The comm unit of a necrolinked wight can be disabled for 1 hour with a successful DC
15 check to
Disable a Device or Disable a System. A necrolinked wight with a disabled comm unit is
slowed 1, gains a +6 bonus to Perception, and can't Check its Feed.
Social Media Addiction (
divine) The necrolinked wight is driven by a desire to continue their cycles of spiteful hatred and media consumption on the infosphere. They spend their first action of each round to Check Feed. Eternally obsessed, a necrolinked wight will always try to stay within range of an active infosphere signal. A necrolinked wight with no infosphere access or perceived threats functions as if their aligned comm unit was disabled and does whatever it can to regain infosphere access.
Check Feed
[one-action]
(concentratetech)
The necrolinked wight looks up information on their aligned comm unit about a specific creature using
Computers instead of any other skill. On a success, the creature takes a –2 status penalty to its next Will save against necrotic transmission for 1 minute ( –3 status penalty on a critical success).
Necrotic Transmission
(mentaloccultvisual)
A creature that takes damage from a necrolinked wight's Shriek must succeed at a DC
15 Will save, or its subconscious is scanned and used to infect its non-augmentation
tech items with a virus. Infected tech items display algorithmically generated content catering specifically to the creature's deepest desires, causing the creature to become
off-guard as long as they're holding or wearing the tech item. On a critical failure, the creature is also
fascinated, and all creatures and objects other than the tech item are
concealed from the creature. The creature or its allies can end the effect on any specific tech item by
Interacting to reboot the affected item and succeeding at a DC
15 Computers check; on a failure, the item becomes
glitching 1 (glitching 2 on a critical failure).