SFS Standard Skreesire Creature 7

Skreesires are reptilian monstrosities with a formidable will, razor-sharp teeth, and nonfunctional wings atop a mass of ambulatory tentacles.

Elite Weak Skreesire Creature 7

Image of a skreesire
Recall Knowledge DC 22 23 24
Aberration (Occultism)
Perception +18 (darkvision)
Languages Aklo, Common; (can't speak any language)
Skills Acrobatics +13, Athletics +17, Intimidation +15, Stealth +15, Survival +17
Str +4 Dex +1 Con +2 Int +2 Wis +6 Cha -2

AC 24
Fort +12
Ref +15
Will +18
HP 110
Immunities acid
Resistances physical 5 (except cold iron)

Speed 25 feet, swim 20 feet
Melee [one-action] jaws +17 (deadly d10reach 10 feet), Damage 2d10+7 piercing
Melee [one-action] tentacle +17 (reach 10 feet), Damage 2d10+7 bludgeoning plus Grab
Enthrall [two-actions] (concentratementalprimal) Effect A target within 30 feet hears a telepathic manifestation of the skreesire's will and must attempt a DC 22 Will save.
FailureThe creature must use the first action of its next turn to Stride toward the skreesire.
Critical FailureThe creature must use all its actions on its next turn to Stride toward the skreesire; when it's adjacent to the skreesire, it drops prone and ends its turn.
Camouflage [one-action] Requirements The skreesire is in rocky terrain; Effect Until the next time they act, the skreesire resembles rocky terrain. They have an automatic result of 29 on Deception checks and DCs to pass as rocky terrain.

All Creatures in "Skreesire"

NameLevelSpoiler
Skreeling3
Skreesire7

Skreesire

Skreesires, and their offspring skreelings, are vicious predators who skulk and prowl in the crags and caverns of the cosmos.