Melee[one-action]
tentacle +17(reach 10 feet),
Damage 2d10+7 bludgeoning plus Grab
Enthrall[two-actions](concentratementalprimal)Effect A target within 30 feet hears a telepathic manifestation of the skreesire's will and must attempt a DC 22 Will save.
FailureThe creature must use the first action of its next turn to Stride toward the skreesire.
Critical FailureThe creature must use all its actions on its next turn to Stride toward the skreesire; when it's adjacent to the skreesire, it drops prone and ends its turn.
Camouflage[one-action]Requirements The skreesire is in rocky terrain; Effect Until the next time they act, the skreesire resembles rocky terrain. They have an automatic result of 29 on Deception checks and DCs to pass as rocky terrain.
Skreesires, and their offspring skreelings, are vicious predators who skulk and prowl in the crags and caverns of the cosmos.
Skreesire Lairs
A skreesire's natural immunity to acid and affinity for rocky terrain can be a deadly combination. Some skreesires seek out corrosive environments as lairs, be it a subterranean cavern with naturally occurring caustic vapor, the surface of an asteroid with artificial acid pools, or anything in between.