SFS Standard Xenoarchaeologist

You yearn to uncover the secrets of the past. You rely on your wits, training, and a fair share of luck during expeditions, in the interest of living to see another one!

SFS Standard Don't Touch That! [reaction] Feat 2

SFS Note This is a 4th-level feat.
Archetypes Xenoarchaeologist
Frequency once per day
Trigger An ally you can observe triggers a trap

You give a sharp, panicked reprimand to an unobservant ally. This feat gains the visual or auditory trait, whichever is appropriate for your warning. Attempt a Delve Lore check against the hazard's stealth DC.
Critical SuccessYour warning comes just in time. You prevent the trap from being triggered, or you delay the activation until the start or end of your next turn (your choice).
SuccessYour ally gains a +1 circumstance bonus to AC against the trap's next attack, or to their next saving throw against the trap's effects.
Critical FailureYour sharp warning only startles your ally, leaving them off-guard against the trap's next attack

SFS Standard Xenoarchaeologist Dedication Feat 2

Archetypes Xenoarchaeologist
Prerequisites trained in Society and Thievery; Trained in your choice of Arcana, Nature, Occultism, or Religion

You become an expert in Society and Thievery and gain a +1 circumstance bonus to Recall Knowledge checks and Delve Lore checks when using Investigate as your exploration activity.

You gain the Additional Lore general feat in Delve Lore, which you can use to Recall Knowledge about sites of archaeological significance, and about ancient history, relics, languages, and peoples. Upon gaining this skill, choose either Intelligence or Wisdom as the key attribute for your Delve Lore checks. This choice is permanent and can't be changed later.

SFS Standard Ready for Trouble Feat 6

SFS Note This feat requires expert proficiency in Thievery.
Archetypes Xenoarchaeologist
Prerequisites Xenoarchaeologist Dedication; expert in Thievery

You learned your lesson after one-too-many encounters with deadly mechanisms and rigged ruins. You gain the Danger Awareness feat. You can use Delve Lore to disarm traps from alien or historically significant locations.

SFS Standard Byzantine Linguistics Feat 7

Archetypes Xenoarchaeologist
Prerequisites Xenoarchaeologist Dedication; master in Society

You've spent hours poring over dusty tombs and ancient inscriptions, giving you practiced insight into linguistic problems. You gain access to uncommon languages that are restricted due to belonging to ancient civilizations or long-lost cultures. This does not give you access to languages that are restricted for additional reasons, such as not being decoded yet or being a secret language.

You can use Society or Delve Lore to Decipher Writing and you gain a +1 circumstance bonus on checks made to decipher text in a language that you don't know.

SFS Standard Statistical Anomaly [reaction] Feat 10

Archetypes Xenoarchaeologist
Frequency once per hour
Trigger You critically fail a saving throw or skill check.

It's unclear whether your luck is very good or very bad; more research may be necessary. Reroll the triggering check or save and use the second result. If the triggering skill check is for Delve Lore or the triggering saving throw is to avoid a trap's effects, you may reroll and use the better result instead.