SFS Standard Nanocyte

Nanocytes use their minds to control and shape hives of microscopic machines called nanites stored in their bodies.

SFS Standard Nanocyte Dedication Feat 2

Archetypes Nanocyte
Prerequisites Constitution +2

Your body is infused with nanites programmed to execute specific protocols called arrays. During your daily preparations, you can register one or more pieces of equipment in your possession as nanocyte gear until your next daily preparations. You can’t have more registered nanocyte gear than the number of nanocyte archetype feats you have, and no piece of nanocyte gear can have a Bulk greater than your Constitution modifier.

Your nanites completely cover your registered nanocyte gear, allowing it to be harmlessly broken down and stored within your body. While stowed, your nanocyte gear is hidden from inspection that can’t detect nanites. If your registered nanocyte gear is more than 10 feet away from you at the end of your turn, it turns into its nanite form and returns to your body, stowed. If you are knocked unconscious or die, stowed nanocyte gear appears in your space, fully formed.

In addition, you gain the Gear Array action.

Special You can use Gear Array as a free action triggered when you roll for initiative.

SFS Standard Alteration Array [one-action] Feat 4

Archetypes Nanocyte
Prerequisites Nanocyte Dedication

Your nanites shape your body into a fluid weapon with customized features as you require them. When you use this action, you gain a nanite unarmed attack for 1 minute. Your nanite unarmed attack deals 1d6 damage, has the tech trait, and is in the brawling group. When you use this action, choose from bludgeoning, piercing, or slashing, and choose two of the following traits: finesse, forceful, razing, shove, or trip. Your nanite unarmed attack deals that type of damage and has those traits.

Special You can use Alteration Array as a free action triggered when you roll for initiative instead of using Gear Array.

SFS Standard Cloud Array [one-action] Feat 4

Archetypes Nanocyte
Prerequisites Nanocyte Dedication

Your nanites become a silvery cloud. The cloud covers a number of contiguous 5-foot squares equal to your Constitution modifier, at least one of which must be adjacent to you. It persists for 1 round and grants all creatures within lesser cover.

SFS Standard Ferrofluid Defense [reaction] Feat 4

Archetypes Nanocyte
Frequency once per 10 minutes
Prerequisites Nanocyte Dedication
Trigger You’re hit by a Strike.

Your nanites surge out of your body to form a shield. You gain a number of temporary Hit Points equal to your level that last until the start of your next turn.

SFS Standard Magitech Nanites Feat 4

Archetypes Nanocyte
Prerequisites Nanocyte Dedication

Your nanites are infused with magic to recreate spell effects. Choose two common cantrips from the arcane spell list. You can cast those cantrips as arcane innate spells at will. A cantrip is heightened to a spell rank equal to half your level rounded up.

SFS Standard Nanite Bind [two-actions] Feat 4

Archetypes Nanocyte
Frequency once per 10 minutes
Prerequisites Nanocyte Dedication

Your nanites shoot forth and wrap around the limbs of a creature within 10 feet, binding them together with a powerful magnetic force. The target must attempt a Reflex save against the higher of your class DC or spell DC.
Critical SuccessThe creature is unaffected.
SuccessThe creature is off-guard to the next attack made against it.
FailureAs success, and the creature is suppressed until the end of its next turn.
Critical FailureAs success, and the creature is suppressed until the end of its next turn and knocked prone.

SFS Standard Debilitating Nanites [two-actions] Feat 6

Archetypes Nanocyte
Prerequisites Nanocyte Dedication
Requirements You’re wielding a melee weapon registered as nanocyte gear, or you have a nanite unarmed attack.

You attack and infect your target, eroding them and hampering their movements from within. Attempt a melee Strike with the required weapon or unarmed attack. If you hit and deal damage, the target takes an additional 1d4 persistent acid damage and becomes clumsy 1 for 1 round. On a critical hit, the target becomes clumsy 2 instead.

SFS Standard Nanite Wave [two-actions] Feat 6

Archetypes Nanocyte
Frequency once per 10 minutes
Prerequisites Nanocyte Dedication

You unleash your nanites in a wave of metal. Enemies in a 15-foot cone take 3d6 bludgeoning damage and must attempt a Fortitude save against the higher of your class DC or spell DC. Increase the bludgeoning damage by 1d6 at 8th level and every two levels thereafter.
Critical SuccessThe creature is unaffected.
SuccessThe creature takes half damage and is knocked back 5 feet away from you.
FailureThe creature takes full damage and is knocked back 10 feet away from you.
Critical FailureThe creature takes double damage and is knocked back 15 feet away from you.

SFS Standard Airborne Array [one-action] Feat 8

Archetypes Nanocyte
Frequency once per day
Prerequisites Nanocyte Dedication

Your nanites disperse your consciousness and body into a cloud, allowing you to transcend the limits of your physical frame. You gain the effects of a 3rd-rank vapor form spell for 1 minute or until you Dismiss the effect.

SFS Standard Quickened Nanites [free-action] Feat 8

Archetypes Nanocyte
Frequency once per day
Prerequisites Nanocyte Dedication
Trigger Your turn begins.

Your nanites move as rapidly as your thoughts. You become quickened until the end of your turn and can use the extra action only to use Alteration Array or Gear Array.

SFS Standard Refracting Cloud [one-action] Feat 8

Archetypes Nanocyte
Frequency once per 10 minutes
Prerequisites Cloud Array

Your nanites refract light and reflect sound. If your next action is to use Cloud Array, creatures within the cloud are concealed in addition to gaining lesser cover, and creatures outside the cloud are concealed to those within it.

SFS Standard Enhanced Nanite Armaments Feat 10

Archetypes Nanocyte
Prerequisites Alteration Array

You've upgraded your nanites to be able to form even more complex weapons. When you use Alteration Array, add the following traits to those you can choose from for your nanite unarmed attack: backswing, grapple, or kickback. In addition, you can choose to give your nanite unarmed attack one of the following traits instead of choosing two from the normal list: boost (1d8), deadly (1d8), or reach.

SFS Standard Naknight Form [two-actions] Feat 10

Archetypes Nanocyte
Frequency once per day
Prerequisites Nanocyte Dedication

When faced with danger, your nanites can envelop your body in a shimmering metallic armor. You gain the effects of a 5th-rank elemental form spell, except that you must choose either metal or water as your element, and you gain weakness 10 to electricity while the effect is active. At 14th level, you gain the effects of a 6th-rank elemental form spell, and at 18th level, you gain the effects of a 7th-rank elemental form spell.

SFS Standard Repair Array [two-actions] Feat 10

Archetypes Nanocyte
Frequency once per 10 minutes
Prerequisites Nanocyte Dedication

Your nanites knit together wounds. You or another creature within 10 feet of you gains fast healing equal to half your level for 1 minute, then becomes temporarily immune to Repair Array for 24 hours. If the creature takes electricity damage, the fast healing ends immediately.

SFS Standard Corrosive Array [two-actions] Feat 12

Archetypes Nanocyte
Prerequisites Cloud Array
Requirements Your Cloud Array is active.

You command your nanites to sweep across the battlefield, damaging your enemies. You extend the duration of the cloud created by your Cloud Array until the end of your next turn, then you can move each square of the cloud up to 10 feet. The squares must each be contiguous to at least one other square of the cloud when the movement is complete. Until the start of your next turn, enemies that start their turn in the cloud take 3d6 acid damage with a basic Fortitude save against the higher of your class DC or spell DC. At 16th level and every four levels thereafter, increase the acid damage by 1d6.

SFS Standard Restoration Protocol [reaction] Feat 12

Archetypes Nanocyte
Frequency once per day
Prerequisites Nanocyte Dedication
Trigger You or a creature within 10 feet would be reduced to 0 Hit Points but not immediately killed.

To well-programmed nanites, a body is simply another array to assemble. The triggering creature and its equipment are engulfed in a thick nanite mist and vanish, reappearing in a free space within 30 feet. The target remains at 1 Hit Point, gains a number of temporary Hit Points equal to your level for 1 minute, then becomes wounded 1 or increases the value of its wounded condition by 1.