You’ve created an exocortex and synced it with a creation of your own invention.
Multiclass Mechanic Characters
The mechanic archetype is a great choice for anyone who wants to craft or develop new uses for items while maintaining a strong presence on the battlefield.
- Envoy mechanics are incredibly adaptable, pairing well with any exocortex and feats that greatly expand an envoy's toolbox.
- Mystic mechanics might use their magic to enhance their turrets, or use drones as bodyguards.
- Operative mechanics can make excellent use of the Modify action to better take down their opponents.
- Solarian mechanics excel with the drone exocortex, which gives them a partner to flank with and fight alongside in melee combat.
- Soldier mechanics can increase the effectiveness of their area weapons and grenades using the Modify action, notably with the big boom and bunker buster mods.
- Technomancer mechanics synergize incredibly well, as both classes favor the use of a variety of tech items.
- Witchwarper mechanics make powerful battlefield controllers when armed with a mine exocortex and benefit from having a drone or turret exocortex to hide behind.
Prerequisites Intelligence +2
You gain the
custom rig and
exocortex class features, but you can’t Modify your exocortex, and you don’t gain the unique mods granted by your exocortex. You become trained in
Computers and
Crafting. If you were already trained in Computers and Crafting, you instead become trained in an additional skill of your choice. You also become trained in mechanic class DC.
You gain one
mechanic feat.. For the purpose of meeting its prerequisites, your mechanic level is equal to half your character level.
Special You can select this feat more than once. Each time you select it, you gain another mechanic feat.
You gain the mechanic’s ingenuity class feature. However, you gain the listed benefits at 6th and 14th level.
You gain the modify class feature. In addition, you can Modify your exocortex (as noted in your exocortex class feature), and you gain the unique mods granted by your exocortex.
Special If you’re at least 10th level, you can select this feat a second time to gain the damage customizations class feature.
You become an expert in mechanic class DC, and in
Computers or
Crafting. If you’re already an expert in those skills, you instead become an expert in another skill you’re trained in.
You gain the remote mods class feature. However, you don’t get the additional benefits usually acquired at 15th level.