Peacekeeper

As a peacekeeper, you've trained to preserve and protect life from dangerous monsters and nefarious villains. Whether as a member of the Stewards or as a new recruit for any interplanetary defense force, you're called to leave your home world behind and become a protector of the wider galaxy.

Additional Feats

SFS Standard Peacekeeper Dedication Feat 2

Archetypes Peacekeeper

You make peace with a grin and a gun. You become trained in Society or become an expert in it if you were already trained. You have familiarity with weapons with the nonlethal trait—for the purpose of proficiency, you treat any of these that are martial weapons as simple weapons and any that are advanced weapons as martial weapons.

At 5th level, whenever you get a critical hit with one of these weapons, you get its critical specialization effect.

SFS Standard Nonlethal Spell [one-action] Feat 4*

Archetypes Peacekeeper (Feat 4)
* This version of the Nonlethal Spell feat is intended for use with an Archetype and has a different level for access than the original feat.

You can alter offensive spells to be less deadly. If your next action is to Cast a Spell that deals damage and doesn't have the death or void trait, that spell gains the nonlethal trait.

SFS Standard Always Prepared Feat 4

Archetypes Peacekeeper

You're trained in Mission Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic related to an assignment, mission, or quest performed on behalf of another individual or organization. If you fail a check to Recall Knowledge with Mission Lore, you get the effects of the Dubious Knowledge skill feat unless the question was already answered during a mission briefing. If you have legendary proficiency in Society, you gain expert proficiency in Mission Lore, but you can't increase your proficiency rank in Mission Lore by any other means.

SFS Standard Nonlethal Force Feat 4

Archetypes Peacekeeper

You avoid harm when you can help it. During your daily preparations, you can designate a weapon on your person. It gains the nonlethal trait while you wield it. If you designate a new weapon during daily preparations, the previously designated weapon loses the nonlethal trait.

SFS Standard Peacekeeper Adornments Feat 6

Archetypes Peacekeeper

You customize your armor with the symbols and seals of your command. You treat medium armor as light armor when determining your proficiency, and you treat heavy armor as medium armor. You customize your armor with Peacekeeper Adornments, gaining the armor specialization effects of that armor. While wearing this armor, you gain an item bonus to Intimidation checks equal to your armor's resilience value.

SFS Standard Peackeeper's Armory Feat 8

Archetypes Peacekeeper

You've drilled with countless weapons. You become trained in all martial weapons. If you're already trained in martial weapons, you become expert in a single weapon you're trained in.

Special You can select this feat more than once. Each time you do, you become expert in a weapon you're trained in.

SFS Standard Hold the Line [reaction] Feat 10

Archetypes Peacekeeper
Frequency once per day

As part of your daily preparations, you make a motivating speech to 10 or fewer allies. Your allies must be able to perceive you during this time, but this doesn't otherwise impede their own preparation. When one of these allies is reduced to 0 Hit Points and isn't immediately killed, you can call out to them to ignite their sense of duty. The creature avoids being knocked out and remains at 1 Hit Point, and its wounded condition increases by 1. Additionally, it gains a +5 foot status bonus to its Speed until the end of its next turn and a +1 status bonus to its first attack before the end of its next turn.

SFS Standard Decorated Peackeeper Feat 12

Archetypes Peacekeeper

Your iconic armored silhouette has become a beacon of hope for the people you protect. As long as you are wearing armor with Peacekeeper Adornments, you can cast command as an innate divine spell once per hour, heightened to a spell rank equal to half your level.

SFS Standard Something to Protect [one-action] Feat 12

Archetypes Peacekeeper
Frequency once per day

You speak a powerful line that emphasizes your convictions and unwillingness to give up. You and each of your allies that heard or saw you gains temporary Hit Points equal to your level and a +1 status bonus to Will saves, AC, and attacks until the start of your next turn.