Franchise Manager

Whether your business was bought out or you climbed the corporate ladder, you've become the manager of your own company. Though your business is a subsidiary of a larger corporate entity, like the Aspis Consortium, you've been given a great deal of freedom in your day-to-day operations.

SFS Standard Franchise Manager Dedication Feat 2

Archetypes Franchise Manager

You become trained in Society and gain the Management Material skill feat. You can use Deception, Diplomacy, or Intimidation instead of Society to Make an Impression or Impersonate a professional using Management Material. You can Aid an ally using Deception, Diplomacy, or Intimidation instead of any other skill, depending on what style of management you think will help encourage them.

Special You can take this feat even if you already have the AbadarCorp Rep Dedication feat and haven't taken two additional AbadarCorp rep archetype feats. Franchise manager archetype feats count as AbadarCorp rep archetype feats, and vice versa, for purposes of completing the archetypes.

SFS Standard Performance Review [reaction] Feat 4

Archetypes Franchise Manager
Trigger An ally within 30 feet of you critically fails a Strike

You quickly review your ally's strategy and give them the advice they need to improve their performance. The next Strike the triggering ally makes before the end of their turn has the same multiple attack penalty as the critically failed Strike, but it counts toward their multiple attack penalty as normal.

SFS Standard Unexpected Downsize [one-action] Feat 5

Archetypes Franchise Manager

You use your experience and training as a manager to aggressively compel a foe within 30 feet into believing they've been fired. Roll a Deception check against the target's Will DC. If you're a leader in the organization, you can roll a Diplomacy or Society check instead. The target must be a member of an organization (such a corporation, cult, gang, or military) or working on behalf of that organization. The head of an organization is immune to the effects of Unexpected Downsize.
Critical SuccessThe creature becomes unfriendly to all creatures from the same organization to which it wasn't already hostile, even those that were previously allies. It treats no one as an ally for 1 minute.
SuccessAs success, but the effect ends after 1 round.
Critical FailureThe target knows you're bluffing and becomes immune to your Unexpected Downsize for 24 hours.

SFS Standard Assistant Regional Manager Feat 6

Archetypes Franchise Manager
Frequency once per hour

You've been promoted to assist a mysterious supervisor who communicates via suspiciously well-timed text messages, infosphere newsreels, or even conveniently placed graffiti that quickly conveys exactly what you need to know to get the job done. When you Recall Knowledge, your benefactor sends you a clue that allows you to make your check with Society instead of any other skill, as well as roll twice and use the better result. If you Recall Knowledge using Business Lore, Corporate Lore, or Society, reduce the frequency of Assistant Regional Manager to once per 10 minutes.

SFS Standard Delegate [one-action] Feat 8

Archetypes Franchise Manager
Frequency once per day

You know that teamwork makes the dream work, so you delegate your task to a teammate. Choose an ally within 30 feet who can perceive you and direct them to complete a simple task, such as attacking a target, moving to a location, or using an item. The creature becomes quickened for 1 minute and can only use this extra action to Stride, Strike, or Activate an Item. If the target of Delegate completes your direction before the beginning of your next turn, you replenish your use of this feat.

SFS Standard Expense Account Feat 8

Archetypes Franchise Manager

Your boss provides you with useful gifts emblazoned with the company's logo, even though the delivery seems to cost as much as the actual item. You gain the Prescient Planner and Prescient Consumable general feats. When using Prescient Planner, you can find and draw the item from a worn container as a 2-action activity rather than taking 1 minute. You pick up new gifts the next time you're able to purchase goods.

SFS Standard Regional Manager Feat 10

Archetypes Franchise Manager

You can use the Aid reaction to help an ally, even if you haven't prepared to do so. If one or more of your allies are your employees, after you Aid an ally at a skill check that doesn't have the attack trait, you can also Aid any other ally who's also one of your employees who attempts the same skill check for the same purpose that round as a free action rather than a reaction. An ally is also your employee as long as they spend at least one day of Downtime per week Earning Income on behalf of your company. They keep any income they earn, but on a Critical Failure your company's reputation might suffer.