You use your experience and training as a manager to aggressively compel a foe within 30 feet into believing they've been fired. Roll a
Deception check against the target's
Will DC. If you're a leader in the organization, you can roll a
Diplomacy or
Society check instead. The target must be a member of an organization (such a corporation, cult, gang, or military) or working on behalf of that organization. The head of an organization is immune to the effects of Unexpected Downsize.
Critical SuccessThe creature becomes unfriendly to all creatures from the same organization to which it wasn't already hostile, even those that were previously allies. It treats no one as an ally for 1 minute.
SuccessAs success, but the effect ends after 1 round.
Critical FailureThe target knows you're bluffing and becomes immune to your Unexpected Downsize for 24 hours.