SRO Heritages

Though SROs come in all shapes and sizes, some commonalities exist among those who were built for similar uses or functions. Choose one of the following SRO heritages at 1st level.

SFS Standard Combatant SRO

You were originally built for security or defense, and as a result, combat has been etched into your circuits from the very beginning. Perhaps you were a soldier built as a disposable vanguard in a conflict that had nothing to do with you, a bodyguard assigned to protect your wealthy owner to the end, or the loyal sniper bot of a deadly assassin. Regardless of origin or present outlook, you're a dangerous enemy to have. You gain one of the following general feats of your choice: Armor Proficiency or Weapon Proficiency.

SFS Standard Medic SRO

You were designed to be a surgeon, nurse, or battlefield medic, or were otherwise tasked with caring for the health of organic beings. You're familiar with the anatomical structure of many types of organic creatures and the sorts of illnesses, diseases, and injuries they're vulnerable to. You become trained in Medicine. If you would automatically become trained in Medicine (from your background or class, for example), you instead become trained in another skill of your choice. You gain the Battle Medicine skill feat.

SFS Standard Repair SRO

The level of technology achieved in the Pact Worlds today wouldn't be possible without the army of advanced engineering bots that maintain the industrial infrastructure of every city, satellite, and space station. You were one of these bots, tasked with repairing hardware or debugging software so that people could live in comfort. You become trained in one of the following skills: Computers or Crafting. If you would automatically become trained in both of those skills (from your background or class, for example), you instead become trained in another skill of your choice. If you selected Computers, you gain the Phreaker skill feat. If you selected Crafting, you gain the Quick Repair skill feat.

SFS Standard Specialist SRO

You were created with a very specific purpose in mind. Whether you were a DJ, automated tour guide, or botanical analyst, there's something that you were very skilled at before you became self-aware. Perhaps you became bored of your task and awoke craving variety, or perhaps you realized you could do more than just what you were built for. Whether this skill brings you joy or is mindless drudgery, you retain a talent for it. You gain the Additional Lore feat and the Assurance feat for the chosen Lore.

SFS Standard Swift SRO

Your ability to get from one place to another as rapidly as possible was paramount to your creators. This doesn't just mean you can accelerate to a high speed, but also, you can calculate how to maneuver quickly through different terrains and obstacles without damaging your delicate components or overheating and shutting down. Perhaps you were a delivery drone working in food service, shipping, or medical transports; a messenger robot designed to deliver highly sensitive mail and missives from point to point; a scout tasked with remotely exploring new worlds; or a spy working for the military or engaged in corporate espionage. Your Speed increases by 5 feet.

SFS Standard Worker SRO

Machines all over the Pact Worlds are used to assist in manual labor. These machines are often practical in appearance, sturdy in build, and inexpensive to maintain. They often work in conditions that would kill an organic laborer. Whether you were a free-floating vacuum miner in the Diaspora or a bot that worked on the assembly line to create Drift engines, you eventually realized you were more than just the tasks you were programmed to accomplish. You become trained in Athletics. If you would automatically become trained in Athletics (from your background or class, for example), you instead become trained in another skill of your choice. You gain the Hefty Hauler skill feat.

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Corpsefolk

You are a reanimated corpse. Your undead nature might physically manifest in gray or pale skin, eyes that turn solid black or white, or an unnatural elongation of the fingernails (or similar appendages). You gain the corpsefolk and undead traits, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from corpsefolk feats and feats from your ancestry whenever you gain an ancestry feat.

Corpsefolk details

SFS Standard Cyborg

Your body has been substantially augmented with cybernetic modifications, well beyond standard augmentation procedures. You gain the cyborg and tech traits, in addition to the traits from your ancestry. Your body has an integrated comm unit you can operate by thought alone, even making calls and taking photos without audibly speaking or moving. This doesn't count as an augmentation. Your implant limit is increased by 4. You can choose from cyborg feats and feats from your ancestry whenever you gain an ancestry feat.

Cyborg details

SFS Standard Gap-Touched

The Gap has subsumed some part of you and left you with weird powers and jarring existential issues, while giving you a unique ability to perceive the history obscured by the Gap. You gain the Gap-touched trait, in addition to the traits from your ancestry. You can choose from Gap-touched feats and feats from your ancestry whenever you gain an ancestry feat. You gain the Additional Lore general feat for Gap Lore. You gain a +1 circumstance bonus to saving throws against mental effects.

Gap-Touched details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details

SFS Standard Xenometric Android

You're a constructed version of a non-human ancestry. You gain the android trait, in addition to the trait associated with the ancestry you resemble. You gain the constructed ability but not the low-light vision ability of androids. In addition, your size category and reach changes to match the chosen ancestry. You can select from android feats up to 13th level, any of the feats of the ancestry you resemble, or xenometric android feats whenever you gain an ancestry feat. Choose a heritage from your ancestry, but you don't gain its mechanical benefits. The xenometric android heritage shouldn't be taken by a member of a constructed ancestry, such as android, or a human.

Xenometric Android details