Living Hologram Heritages

A living hologram's heritage generally reflects their origin or original purpose. Choose one of the following living hologram heritages at 1st level.

SFS Standard Aeonheart Living Hologram

To survive an endless journey through the void at the outset of Azlanti space exploration, you transferred your soul into an aeon stone, eschewing your physical form to become an unaging aeonheart. You tended to your sleeping crewmates and maintained your starship as it slowly traversed the space between stars. Unlike modern hardlight projectors, your aeonheart core emits a magical hardlight shell that perfectly reflects the form you had before becoming an aeonheart. Your appearance must be a Medium Azlanti human. You gain Azlanti as a bonus language, and you can select ancestry feats from the human ancestry, in addition to the living hologram ancestry, as long as the feat doesn't require any physiological feature that you lack. Whenever you invest an aeon stone, you gain its resonant power.

SFS Standard Educator Living Hologram

You might have been programmed to narrate a nature documentary while swimming with sea life, or you might resemble an anthropomorphic electrovore created to sing educational songs to children. Regardless of your appearance and original purpose, the collective love and respect you received over the years coalesced into a soul. You gain the Additional Lore skill feat and the Assurance skill feat for the chosen Lore.

SFS Standard Emojiborn Living Hologram

Spawned from an infosphere emoji subculture, you wear your emotions on your face for all to see. Your appearance includes exaggerated facial expressions; perhaps your body has a monitor for a head that broadcasts a stream of emojis across its screen, or you're an oversized, stylized head with small invisible limbs. You become trained in Diplomacy. If you would automatically become trained in Diplomacy (from your background or class, for example), you instead become trained in a skill of your choice. When you attempt a Diplomacy check to Make an Impression, you can choose to have the action lose the auditory and linguistic traits and gain the visual trait.

SFS Standard Hover Ad Living Hologram

You were a holographic advertisement originally created to be displayed in the sky or hover mid-air. Your appearance is brightly colored and bold, perhaps accompanied by flashing text or snappy slogans, and showcases a product you likely have strong feelings about. Your land Speed gains the hover trait, and you treat falls as 10 feet shorter.

SFS Standard Mascot Living Hologram

You were a digital avatar of some mortal design, spreading their message and sharing their ideas. You represent a club, company, team, or simply an idea brought to life. Your appearance might be based on the creature a sports team named themselves after, a piece of art that a particular museum is known for, a vehicle driven by a popular junkracer, or an abstract symbol chosen to represent an organization. You gain the Let Me Hear You Cheer action.

Feats Requiring Mascot Living Hologram…

Hotkey

SFS Standard Wacky Living Hologram

You have a big personality and a nonsensical appearance that occasionally breaks the laws of physics. You might be overly animated and cartoonish, or your coloration might change drastically based on your mood. You gain the Cartoonish Stretch action.

Feats Requiring Wacky Living Hologram…

Extra Stretchy

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Corpsefolk

You are a reanimated corpse. Your undead nature might physically manifest in gray or pale skin, eyes that turn solid black or white, or an unnatural elongation of the fingernails (or similar appendages). You gain the corpsefolk and undead traits, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from corpsefolk feats and feats from your ancestry whenever you gain an ancestry feat.

Corpsefolk details

SFS Standard Cyborg

Your body has been substantially augmented with cybernetic modifications, well beyond standard augmentation procedures. You gain the cyborg and tech traits, in addition to the traits from your ancestry. Your body has an integrated comm unit you can operate by thought alone, even making calls and taking photos without audibly speaking or moving. This doesn't count as an augmentation. Your implant limit is increased by 4. You can choose from cyborg feats and feats from your ancestry whenever you gain an ancestry feat.

Cyborg details

SFS Standard Gap-Touched

The Gap has subsumed some part of you and left you with weird powers and jarring existential issues, while giving you a unique ability to perceive the history obscured by the Gap. You gain the Gap-touched trait, in addition to the traits from your ancestry. You can choose from Gap-touched feats and feats from your ancestry whenever you gain an ancestry feat. You gain the Additional Lore general feat for Gap Lore. You gain a +1 circumstance bonus to saving throws against mental effects.

Gap-Touched details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details

SFS Standard Xenometric Android

You're a constructed version of a non-human ancestry. You gain the android trait, in addition to the trait associated with the ancestry you resemble. You gain the constructed ability but not the low-light vision ability of androids. In addition, your size category and reach changes to match the chosen ancestry. You can select from android feats up to 13th level, any of the feats of the ancestry you resemble, or xenometric android feats whenever you gain an ancestry feat. Choose a heritage from your ancestry, but you don't gain its mechanical benefits. The xenometric android heritage shouldn't be taken by a member of a constructed ancestry, such as android, or a human.

Xenometric Android details