Phasorq Heritages

As a phasorq, the lifelong relationship between your two heads has a far greater influence on your development than other broad societal factors. Nonetheless, phasorq culture as a whole emphasizes certain pursuits, especially academic and scholarly ones. This leads many phasorqs' head pairs to fall into certain well-recognized relationship patterns even from an early age.

SFS Standard Expertise and More Expertise Phasorq

Your two heads hardly ever agree on what to wear, where to go, nor what skills to learn. You've certainly found your main specialty by now, but that doesn't mean your other head has given up dabbling in something else entirely. During your daily preparations, you can focus your dabbling on a particular subject to become trained in one Lore skill of your choice. This proficiency lasts until your next daily preparations. Since this proficiency is temporary, you can't use it as a prerequisite for a skill increase or a permanent character option like a feat.

Feats Requiring Expertise and More Expertise Phasorq…

Expanded Expertise

SFS Standard Never Wrong and Always Right Phasorq

If you're going to be up all night, you might as well read, and if you're reading, you might as well learn, and if you're going to learn something, you should never be truly wrong about it. You gain the Additional Lore skill feat. If you critically fail a Recall Knowledge check for any Lore skill for which you've taken Additional Lore, you get a failure instead.

SFS Standard Party Animal and Chemistry Whiz Phasorq

You've spent a large portion of your waking cycle experimenting with various types of poisons, and as such, you've developed a bit of a tolerance. To properly comprehend the effects of various chemical compounds, you understand, one must have firsthand experience. You gain a +2 circumstance bonus to Fortitude saves against poisons.

SFS Standard Wanderer and Friend Phasorq

It's a pirate's, or at least a vagabond's, life for you. You've learned the value of a first impression and worked hard to cultivate your opening pitch. The fact that you can hold two conversations at once certainly helps, especially when meeting groups. You're trained in Diplomacy and gain the Group Impression skill feat. If you would already be trained in Diplomacy (from your background or class, for example) you instead become trained in a skill of your choice.

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Corpsefolk

You are a reanimated corpse. Your undead nature might physically manifest in gray or pale skin, eyes that turn solid black or white, or an unnatural elongation of the fingernails (or similar appendages). You gain the corpsefolk and undead traits, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from corpsefolk feats and feats from your ancestry whenever you gain an ancestry feat.

Corpsefolk details

SFS Standard Gap-Touched

The Gap has subsumed some part of you and left you with weird powers and jarring existential issues, while giving you a unique ability to perceive the history obscured by the Gap. You gain the Gap-touched trait, in addition to the traits from your ancestry. You can choose from Gap-touched feats and feats from your ancestry whenever you gain an ancestry feat. You gain the Additional Lore general feat for Gap Lore. You gain a +1 circumstance bonus to saving throws against mental effects.

Gap-Touched details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details

SFS Standard Xenometric Android

You're a constructed version of a non-human ancestry. You gain the android trait, in addition to the trait associated with the ancestry you resemble. You gain the constructed ability but not the low-light vision ability of androids. In addition, your size category and reach changes to match the chosen ancestry. You can select from android feats up to 13th level, any of the feats of the ancestry you resemble, or xenometric android feats whenever you gain an ancestry feat. Choose a heritage from your ancestry, but you don't gain its mechanical benefits. The xenometric android heritage shouldn't be taken by a member of a constructed ancestry, such as android, or a human.

Xenometric Android details