Hardor Heritages

Hardors typically find their specialty early in life and spend years developing practical expertise.

SFS Standard Arjan Healer Hardor

The high-density, pulpy meristematic tissue that makes up hardor leaves has restorative properties, and you've trained from a young age to use them. No matter how few supplies may be available, you can make a small incision and use a tiny part of yourself to heal others. You become trained in Medicine. If you would automatically become trained in Medicine (from your background or class, for example), you become trained in another skill of your choice. You can attempt a Medicine check to Administer First Aid or Treat Wounds without a medkit by losing 1 Hit Point. This damage can't be resisted, prevented, or negated in any way.

SFS Standard Holon Seeker Hardor

You are descended from hardors who were once entrusted with the sacred task of scouting ahead to find sources of fresh water. These unforgiving journeys required dogged persistence and incredible fortitude. Though that specialty has faded into the past, the skills and hardiness it required have not. You're trained in Survival. If you would automatically become trained in Survival (from your background or class, for example), you become trained in another skill of your choice. You can Hustle twice as long while exploring before you have to stop. Your strength and energy serve to bolster your allies as well. If you're in a group that is Hustling, you increase the total number of minutes the group can Hustle by 10 minutes, or by 20 minutes if you're 13th level or higher. You gain the Terrain Expertise feat for desert terrain.

SFS Standard Jajor Protector Hardor

The dangers on Dorjo have always come from the natural world, rather than other sapient beings, but the greater galaxy has exposed your people to a new kind of danger. You've honed your body to be even sturdier than your fellow hardors so that when threats arrive, you can be among the first to face them. You gain 12 Hit Points from your ancestry instead of 10. You gain a +1 status bonus to Fortitude saves against disease.

SFS Standard Runja Mechanic Hardor

You've trained to be part of the army of engineers required to keep the massive desalination rigs of Dorjo operational, or to work on one of the thousand other interconnected systems your people depend upon. You become trained in Crafting. If you would automatically become trained in Crafting (from your background or class, for example), you become trained in another skill of your choice. You gain the Quick Repair feat.

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Corpsefolk

You are a reanimated corpse. Your undead nature might physically manifest in gray or pale skin, eyes that turn solid black or white, or an unnatural elongation of the fingernails (or similar appendages). You gain the corpsefolk and undead traits, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from corpsefolk feats and feats from your ancestry whenever you gain an ancestry feat.

Corpsefolk details

SFS Standard Gap-Touched

The Gap has subsumed some part of you and left you with weird powers and jarring existential issues, while giving you a unique ability to perceive the history obscured by the Gap. You gain the Gap-touched trait, in addition to the traits from your ancestry. You can choose from Gap-touched feats and feats from your ancestry whenever you gain an ancestry feat. You gain the Additional Lore general feat for Gap Lore. You gain a +1 circumstance bonus to saving throws against mental effects.

Gap-Touched details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details

SFS Standard Xenometric Android

You're a constructed version of a non-human ancestry. You gain the android trait, in addition to the trait associated with the ancestry you resemble. You gain the constructed ability but not the low-light vision ability of androids. In addition, your size category and reach changes to match the chosen ancestry. You can select from android feats up to 13th level, any of the feats of the ancestry you resemble, or xenometric android feats whenever you gain an ancestry feat. Choose a heritage from your ancestry, but you don't gain its mechanical benefits. The xenometric android heritage shouldn't be taken by a member of a constructed ancestry, such as android, or a human.

Xenometric Android details