Atraxid
Known as the crafters of the Szandite Collective, atraxids are cunning, spiderlike people from the planet Zulphan.
Atraxids are known first and foremost as crafters, and they highly value technology. When the Szandite Collective began to communicate with each other, atraxids were the first to build starships.They love puzzles and riddles, and they often compete with each other for who can develop the most devious brainteasers. Atraxids also enjoy altering their minds in other ways, and many psychedelic drugs are a popular pastime on Zulphan. They also enjoy dancing, and traditional atraxid dances are quite intricate; with so many legs involved, it takes a while to learn every step. If you want to play a spiderlike innovator with a penchant for dance and riddles, you should play an atraxid.
- Like solving problems.
- Take comfort in formality and assigned roles.
- Hold yourself to extremely high standards.
- Assume you are highly technical.
- Are sometimes nervous around you.
- Think they can get drugs from you.
Atraxids have four pairs of limbs, walking on six legs with two limbs they use as arms to accomplish delicate work. They have one large pair of eyes surrounded by three smaller pairs of eyes and have curved fangs protruding from their mouths. Atraxids are black or gray in color, though they have a penchant for brightly colored clothing and jewelry. Their bodies are covered in fine hair, and they find elaborate headpieces quite fashionable.
Similar to their dancing, traditional atraxid society has complicated and formal etiquette, though missteps aren't held against visitors. This complexity sometimes makes outsiders perceive atraxids as more aloof or cold than they truly are.
Traditionally, atraxids trapped their prey, though they have embraced farming in the modern day. Their cities are built as high as possible: on cliffs, on trees, and even on artificial stilts. Visitors from species who can't climb are often fitted with safety gear in case of falls. The levels of atraxid cities closest to the ground are where visitors tend to stay, though these are also a hotbed for criminals.
Atraxids generally don't form lifelong romantic relationships, instead forming temporary partnerships to raise offspring and then moving along to other interests or a different partner. Close friendships are often viewed as more important than romantic pairings. While long-term romances are unusual, they aren't taboo.
Atraxids value innovation and cunning. They traditionally are not religious, though some atraxids have taken to worshipping gods as other species have settled on Zulphan. Among this group, worship of Eloritu is most common. Atraxids think that szandite crystals are capable of advancing many kinds of technology if studied enough, though the Collective limits such uses. Many atraxids are highly ambitious and often competitive. They sometimes look down on those who've accomplished less.
Popular Edicts discover new things, achieve greatness, learn from others
Popular Anathema deliberately break technology, give up on your goals, be rude to visitors from other places
Clirikiara, Karkicado, Aclidiakra
Atraxid Mechanics
Dexterity, Intelligence, Free
Atraxid
Common
Szandite
Additional languages equal to your Intelligence modifier (if it's positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent on your home world).